From Wowpedia:
"Highlord Tirion Fordring was the Supreme Commander of the Argent Crusade and the bearer of the Ashbringer. One of the first five Knights of the Silver Hand selected by Archbishop Alonsus Faol, Fordring was one of the Alliance heroes of the Second War.[...]
Following the death of his son Taelan, Tirion committed himself to refounding the order of the Silver Hand. The result was the Argent Crusade, an organization consisting of the old Knights of the Silver Hand and the Argent Dawn. Tirion led his new Crusade into battle against the Scourge during the invasion of Northrend and, aided by Highlord Darion Mograine and his Knights of the Ebon Blade, directed the successful assault against Icecrown Citadel which resulted in the death of the Lich King."
Updates
06/16/2018
Archive version as the Original Concept got Overhauled. Use this for reference only.
Combat Trait
1
Holy Power
A special resource used by Tirion. Some abilities generates Holy Power, while only Divine Protection may consume it. Tirion may save up to 6 points of Holy Power.
Notes: Tirion does not have mana as a resource.
2
Divine Protection
Cooldown: Small
Calls upon the Light for guidance consuming all Holy Power to grant Tirion a Shield for some seconds. The more power is consumed, the bigger is the shield.
Notes:
Additional Health Bars may appear with divisions so that people may know how many points of Holy Power were used.
Using this spell may have a special effect on Tirion, similar to Artanis Shield.
Primary Abilities
1
Crusader Strike
Generates 1 Holy Power plus another one for each enemy hero hit. Cooldown: Small Range: Small
Swipe in the targeted direction, dealing damage to enemies hit and pulling them slightly.
Notes:
This strike has the shape of a small arc. Enemies at the tip are moved to the mid of the arc (use Kerrigan's Primal Grasp as reference). Enemies close to Tirion are pulled to his back, enabling him to body block.
As an example: hitting 4 heroes with one Crusader Strike generates 5 Holy Power. This should be very challenging to succeed.
2
Wake of Ashes
Generates 1 Holy Power. Cooldown: Moderate Duration: Moderate Range: Moderate
After a brief moment, consecrate the land beneath you, stunning enemies caught in the consecration for a short period. The consecrated land slows and causes damage to enemies within the area for its duration.
Notes:
This ability has a small delay before it lands (similar to Cassia's Blinding Light). Using Wake of Ashes before Crusader Strike causes both to hit simultaneously.
Crusader Strike can be used to force enemies to stay in the consecrated area.
3
Divine Steed
Generates 1 Holy Power. Cooldown: Big to Moderate Duration: Mounts lasts for a few seconds, the path lasts by a similar amount and persists after unmounting.
Summons your Holy mount to ride for some seconds, increasing movement speed. Performing Basic Attacks or using any other Basic Ability besides Divine Protection finishes this ability. The Holy mount leaves behind a divine path, which increases the movement speed of allies who move in its path.
Notes:
Use this ability to engage and disengage. You may use Wake of Ashes from a distance, followed by this Steed and using Crusader Strike to put your enemy behind you. Combining all these three abilities may result in different combos. Rushing to an ally is an effective way of saving him.
Heroic Abilities
1
Guardian of Ancient Kings
Cooldown: Big Duration: Moderate Range: Moderate Aura size: Moderate
Summon a Guardian at target location. Any damage caused to ally heroes around the Guardian are redirected to it. The Guardian is benefited from the Divine Protection and it can perform Basic Attacks.
The Guardian last for many seconds.
The Ability can be reactivated to re-target the Guardian.
Notes:
As you may infer, the Guardian will protect all allies from damage. Use it to protect your allies from certain death. As this Heroic Ability has moderate range, you may use it to protect Healers or anyone in your back line.
2
Avenging Wrath
Cooldown: Big Duration: Moderate Aura size: Moderate
Increase damage dealt of all your abilities and basic attacks based on the number of enemy heroes around you. While Avenging Wrath is active, you can cast it again to use Wings of Light.
Notes:
Although simple, this ability requires smart play to make the most of it. When surrounded by enemies, this ability gets the most value. Use a full stacked Divine Protection early to prevent initial damage, while building the next Divine Protection by hitting basic abilities.
This ability visual effect may be similar to its World of Warcraft counter part.
3
Wings of Light
This ability is usable during Avenging Wrath Cooldown: can only be used once during Avenging Wrath Range: Equal to Avenging Wrath aura size
Release a barrage of shots to all enemies around you based on the amount of damage dealt during Avenging Wrath. The barrage is divided among all enemies around Tirion.
During Wings of Light, Tirion movement speed is slowed.
Notes:
After forcing enemies to spread and avoid being close to Tirion, the Wings of Light can be used to give to a single hero a powerful barrage of hits. Use this in the end of Avenging Wrath to maximize its effect.
This ability visual effect may be similar to Hearthstone Avenging Wrath ability.
Talents
Tier 1
Retribution Aura
Aura size: Moderate
Nearby damage taken by allies and Tirion himself improve Tirion's next Crusader Strike or Wake of Ashes ability damage. Additionally, enemies are marked by this aura every time Tirion uses a Basic Ability. The next time any ally damages that marked target, they take extra damage and the mark is removed.
Notes:
This aura is more effective during team fights. This directly improve Tirion capacity to pose as a threat.
Devotion Aura
Aura size: Moderate
Periodically gives nearby allied Heroes a stack of Block, granting Physical Armor against the next Hero Basic Attack for some seconds, reducing the damage taken. Maximum 2 stacks of Block.
Crusader Aura
Aura size: Moderate
Increase nearby allies movement speed and health regeneration. This effect is increased if the target is mounted.
Notes:
Movement Speed improvement may be small while mounted, but health regeneration must be significant. The idea of this talent is to improve its lane rotation together with Tirion allies.
Tier 2
Path of the Rider
Reactivate your Divine Steed during its activation to unleash a stallion at a target location. Enemies caught in its path are damaged. Additionally, the stallion will stun the first hero it hits. The stallion has an individual cooldown.
Quest: Stunning heroes with the stallion increase its damage.
Rewards: After stunning many Heroes, the stallion will also grant one Holy Power if it hits a Hero.
Notes:
This quest is intended to be used for engage intensive builds. The stallion cooldown exists to avoid stun-locking a Hero.
Path of the Crusader
While above three points of Holy Power, generating Holy Power will also recover some of your health based on the amount of Holy Power generated.
Quest: Generate Holy Power with Crusader Strike.
Rewards: After many hits, Crusader Strike may be reused during its cooldown for an untalented version that gives half the damage and slows the targets for a brief moment. This additional Crusader Strike does not generate Holy Power.
Hitting three heroes in the same Crusader Strike instantly complete this quest.
Notes:
This talent is preferred if it is easy to hit Heroes with your Crusader Strike. Use it to peel and to punish melee Heroes.
Path of the Guardian
During your Divine Protection, Tirion heals for some of his Basic Attack and Abilities damage while Shielded.
Quest: Absorbing damage with your Divine Protection cause it to increase its size when used below half of Tirion's health.
Rewards: After absorbing many damage, your Divine Protection will refund part of the Holy Power consumed.
Notes:
This should be your solo lane talent. This healing should give you enough sustain so that it is viable to let Tirion alone in a lane.
Path of Ashes
Your Crusader Strike and Divine Steed will also consecrate the ground. Tirion's Basic Attacks deal increased damage to enemies affected by consecration.
Quest: Hit enemies affected by consecration with Basic Attacks.
Rewards: After hitting many enemies, Tirion's Basic Attacks to enemies affected by consecration will reduce his Wake of Ashes cooldowns.
Notes: This is a Bruiser talent. Picking it allows Tirion to stand closer to an auto attacker that spams Basic Abilities.
Tier 3
Blessed Knight
During your Divine Steed and for a short duration after its expiration, Tirion gains armor.
Notes:
This talent is twofold: it enables hard engages and help Tirion disengage from fights. The cooldown management is key to use this talent properly.
Equality
Enemies caught within the consecrated area have their Attack Speed reduced.
Notes: This your usual anti auto attacker talent. Using consecration as a way to mitigate ranged attackers damage is a plus.
Guarded by the light
Being Stunned or Silenced causes Tirion to automatically cast Divine Protection without triggering its cooldown, but consuming all available Holy Power in the process.
Notes: An usual talent against comps that rely heavily on lock-down combos to kill their targets. While not triggering its cooldown is a plus, you will need to recover some points to make your next Divine Protection significant.
Tier 4
See Above
Tier 5
Righteous Fury
Generating Holy Power reduces the cooldown of Divine Protection.
Notes:
This defensive talent allows you to keep using Divine Protection as long as you generate enough Holy Power.
The Ashbringer
Your Wake of Ashes will now generate one Holy Power per enemy hero hit, but your Crusader Strike will no longer give additional Holy Power. Passive: Increase Wake of Ashes area of effect.
Notes:
One supposes that hitting many enemy Heroes with Wake of Ashes is easier than hitting many with Crusader Strike. Using this Talent is an easy way to reach maximum stack with fewer Basic Abilities.
Reckoning
Increase Tirion's Attack Speed. Quest: Generate Holy Power with Basic Abilities. Points generated over the maximum limit also counts.
Generated Holy Power grant permanent Attack Speed, up to a maximum. Reward: After reaching the maximum Attack Speed, Tirion's generate 1 point of Holy Power every few Basic Attacks.
Notes:
This talent start counting when it is picked. Hitting effective Crusader Strikes is a must to quickly reach maximum speed. In an auto-attacker build, this talent grants that Tirion will start a fight with maximum Holy Power by hitting minions with basic attacks.
Tier 6
Templar's Verdict
Basic Attacks increase the damage of Tirion's next Crusader Strike by a percentage. Stack up to three times.
Cavalier
Whenever Tirion takes damage equals to a significant percentage of his maximum health, the cooldown of Divine Steed is instantly refreshed.
Notes:
This talent enables Tirion to disengage from a fight. A defensive talent.
Vengeance
After casting Crusader Strike, Tirion's Basic Attacks deal an additional percentage of the target's maximum Health as damage. This effect lasts for a few seconds.
Tier 7
Sanctified Wrath
Increase the Avenging Wrath effective radius. In addition, grant Tirion bonus Armor for each enemy Hero within the effective area.
Seraphim
Allows you to use the Seraphim ability. Seraphim enables Tirion to swap places with your Guardian of the Ancient Kings. Seraphim has an individual cooldown.
Notes:
This talent allows you to engage and disengage from fights easier.
Art of War
Cooldown: Moderate to Big Aura size: Moderate
Activate to consume all your Holy Power to grant to nearby allies an untalented Divine Protection. Meanwhile, grant Tirion bonus Spell Power for every point spent. Both effects lasts for a few seconds.
Notes:
This shield should be as big as a Storm Shield for most of your allies.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments