Background: An Ultralisk of formidable size, power and age; The One-Eyed Lisk has fought countless battles against the enemies of the swarm and has survived and recovered from grievous injuries most ultralisks would have fallen to. His namesake was from a fated battle against a brave Terran Marauder who managed to fire a punisher grenade straight into the beast's eye socket, incapacitating the beast, yet still managing to live through an otherwise fatal wound but leaving a gaping hole where his eye should be. Whenever One-eye is struck down he seems to come back more tougher than the last.
Concept Summary:
A regenerating monstrosity, the one eyed lisk wades through battle, diving into fights and absorbing damage while dealing considerable damage to the enemy's front line. Each death, while still detrimental to the team also makes him harder to take down the next time he is encountered in the battlefield.
Combat Trait
1
Battle Scarred
Dying within 1 second after taking Heroic damage adds a stack of Battle Scars that increases your maximum HP by 100 (+3%/level) permanently.
Primary Abilities
1
Onslaught
Ability Key: Q Energy Cost: 65 Cooldown: 10
Gain 50% movement speed and charge forward in the chosen direction for 3 seconds, becoming uncontrollable until the ability finishes. Upon colliding with an enemy hero they are stunned for 1 second, take 175 (+4%/level) damage and knocks them back a short distance, this also stops the charge. Non-heroic enemies are pushed aside and dealt 155 (+4%/level) damage.
2
Monarch Blades
Ability Key: W Energy Cost: 50 Cooldown: 6 seconds
Passive: Basic attacks deal 25% splash damage to enemies in an area in front of you. Active: Priming the ability causes your next basic attack to strike immediately and deal 100% splash damage and gain 50 (+4%/level) increased damage.
3
Chitinous Plating
Ability Key: E (passive ability) Energy Cost: 20 Cooldown: 10 seconds
Passively reduces all damage received by 21 (+4%/level) damage. Upon taking more than 10% of your maximum HP in damage within 1 second, it instantly removes all negative ability effects from you. Damage can only be reduced down to 1 point of damage.
Heroic Abilities
1
Noxious Strain
Ability Key: R Energy Cost: 50 Cooldown: 10 seconds
Morphs into a Noxious Ultralisk. The Noxious Ultralisk constantly releases a poisonous cloud that damages nearby units for 25 (+4%/level) damage and gains access to Toxic Blast ability that instantly deals 200 (+4%/level) damage to nearby enemies.
Upgrade: Airborne Neurotoxins
Increases range of the poison cloud and toxic blast by 50% and slows enemy movement speed by 10% for 2 seconds while being damaged by them.
2
Torrasque Strain
Ability Key: R (Passive) Energy Cost: N/A Cooldown: 120
Morphs into a Torrasque gaining 5(+4%/level) additional damage reduction to Chitinous plating. Upon death the Torrasque Ultralisk reincarnates, entering a cocoon for 10 seconds to regenerate, emerging at full HP upon hatching. The cocoon is destroyed upon taking 20 basic attacks from Heroes. Entering a cocoon also triggers your trait.
Upgrade: Accelerated Metabolism
Reduces Reincarnation cooldown by 40 seconds and cocoon duration by 2 seconds.
Special Mount
1
Thundering Gait
move at 20% increased speed when not attacking or taking damage for 3 seconds. Increase this bonus to 30% when moving toward an enemy hero.
TALENTS
LEVEL 1
Regeneration Monster (Quest) - Each regeneration globe increases HP regeneration by 2 up to 40. Upon Collecting 20 globes, gain an additional 1 HP regeneration for every stack of Battle Scars.
I like the concept, seems real fun! This is definitely a late game hero, those level 13-20 talents are all really strong. Mixed with the stacking on his trait this guy could develop into a real monster.
A question: Chitinous Plating (E) has a mana cost and a cooldown but says it is a passive. How does it work exactly?
A few ideas:
Regeneration Monster(Level 1): A change to make the quest reward more in line with his trait. Rather than a simple bonus 20 health regeneration, maybe something like 2-5 bonus health regeneration per stack of your trait.
Monomolecular Sharpening(Level 1): This seems to work counter to his trait. Losing stacks on death punishes him more than other heroes because he has to work extra hard not to die which denies him the ability to stack his trait. Maybe only losing half his stacks on death or instead gaining stacks when he dies would be neat. If you decide that gaining stacks on death is a way to go maybe a greater reward is necessary.
Instinctive Sweep(Level 7): It says that it makes your next basic attack immediate when activating Monarch Blades(W). But the tooltip for Monarch Blades already says that it does this. The talent seems redundant? If it's not then it is still pretty weak.
Hi There. To answer your queries:
1. The mana cost is deducted whenever you are cleansed of negative effects. This ensures that you are not totally unstoppable when wading in damage.
2. The trait is not incentivising you to always dive in and die but rather to help you bounce back whenever you are taken down. But as for the talent i'll be considering your suggestion.
3. This is why compared to other stacking talents like gathering power and convection, i've only placed the requirement at 10 hero takedowns but you get to keep those stacks as a reward and additional damage when you complete it and I think it's a good reward, also this talent is for when you build him as an offensive meat grinder.
4. Thanks a lot for pointing this out. Actually it's the talent that will reset your basic attack, just like Frostmourne hungers. Again this is meant to synergize with Momentum Preservation in which you cleave your enemies twice almost instantaneously. I'll be correcting the tooltip accordingly.
NICE IDEA! maybe you can change Thundering gait to something like - the ultralisk gains increased in movement speed when approaching enemy heroes. It's more like a aggressive form of boost.
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A question: Chitinous Plating (E) has a mana cost and a cooldown but says it is a passive. How does it work exactly?
A few ideas:
Regeneration Monster(Level 1): A change to make the quest reward more in line with his trait. Rather than a simple bonus 20 health regeneration, maybe something like 2-5 bonus health regeneration per stack of your trait.
Monomolecular Sharpening(Level 1): This seems to work counter to his trait. Losing stacks on death punishes him more than other heroes because he has to work extra hard not to die which denies him the ability to stack his trait. Maybe only losing half his stacks on death or instead gaining stacks when he dies would be neat. If you decide that gaining stacks on death is a way to go maybe a greater reward is necessary.
Instinctive Sweep(Level 7): It says that it makes your next basic attack immediate when activating Monarch Blades(W). But the tooltip for Monarch Blades already says that it does this. The talent seems redundant? If it's not then it is still pretty weak.
1. The mana cost is deducted whenever you are cleansed of negative effects. This ensures that you are not totally unstoppable when wading in damage.
2. The trait is not incentivising you to always dive in and die but rather to help you bounce back whenever you are taken down. But as for the talent i'll be considering your suggestion.
3. This is why compared to other stacking talents like gathering power and convection, i've only placed the requirement at 10 hero takedowns but you get to keep those stacks as a reward and additional damage when you complete it and I think it's a good reward, also this talent is for when you build him as an offensive meat grinder.
4. Thanks a lot for pointing this out. Actually it's the talent that will reset your basic attack, just like Frostmourne hungers. Again this is meant to synergize with Momentum Preservation in which you cleave your enemies twice almost instantaneously. I'll be correcting the tooltip accordingly.
Thanks a lot for your feedback. :)