Concept
There were a lot of potential ways to create Onyxia, but I found the answer by focusing on her title.
The Broodmother.
I knew from the start that she had to be a giant, lumbering threat (I have no interest in Lady Prestor) to fulfill the fantasy of a dragon. I imagined a colossal dragon attacking city walls, laying waste to everything while the defenders barely made a dent in its scales. Pretty cool! But unfair. If she wasn't a brute the concept wouldn't work, but how could I make her fair in a competitive game?
The answer came from the dragon's arch-typical counter: the lone dragon slayer knight, venturing into the wild to confront the beast in its lair. I had to think of a reason for Onyxia to keep a lair and that's where the
Broodmother concept came from.
The giant dragon fantasy was fulfilled thanks to her high hit points and damage, and crippling her speed gave her a weakness. Defenders would rarely kill Onyxia, but persistent harassment would be enough to drive her off -- especially since she is vulnerable to being chased down. Onyxia would test a fortress' defense before unleashing her brood to overwhelm her enemy and drown out the defenders... unless a brave knight raided her lair while she was out hunting.
Specifics
Why Onyxia?
Dragons are cool, and Onyxia is one of Warcraft's most iconic to me. Sure there are more powerful or plot-relevant dragons, but she was old school cool. No grand speeches or hidden weapons, just you and 39 of your friends being arrogant enough to lose your lives and your DKP by assaulting a dragon in her own lair. Plus, Heroes of the Storm is the only MOBA that can really bring the dragon fantasy to life. I'm looking at you, Shyvana.
Why the Broodmother trait?
This came from the idea of a knight setting out to slay a dragon. I realized that a slow movement speed meant Onyxia would be pushed out of lane fairly often, so I wanted a way to play around that. She deliberately lacks the tools to prevent this from happening, but now she actually has things she wants to do that don't involve crushing structures. Plus, I thought this might make for interesting moments where people realize that Onyxia has been missing for far too long.
Why the Fire Breath Q?
If you're going to have a dragon, it has to breath fire. This ability was a no-brainer, the only question was how to make it different from the Dragon Knight's. As the concept began to take shape and her sluggish nature became a core character component, the channeled range and damage made perfect sense.
Why the Call Drake W?
Playing into her title again, I knew I wanted to force Onyxia to decide whether she would call on the black dragonflight to defend her lair or help her in combat. This ability went through several different iterations - sometimes giving her more push power and sometimes acting as a controllable pet - but nothing felt right. The end result gives her some much needed vision and the ability to dissuade heroes from chasing her, without taking so much focus off of the hero and making her feel like The Lost Vikings.
Why the Dragonflight E?
I liked the idea of Onyxia attacking a wall, being whittled down in the process, and slinking into the jungle to lick her wounds. She has her
Egg Clutches, so being pushed back isn't always a bad thing. The problem was that I could very easily imagine frustrating scenarios where acting as a Food taxi would take too long, or having to chase enemies away from her lair only to have them come back after she left, or spotting a gank coming from halfway across the map and still being unable to escape. She needed an escape. The high range and extra vision gave her the tools to avoid most of these aggravating situations, but the start up time and long cooldown means she can't use it as a dash and must commit to a decision when taking off.
Why Deep Breath R?
IT'S ONYXIA. ONYXIA TAKES A DEEP BREATH. Onyxia CANNOT be made without using
Deep Breath. It was only a matter of how. At first the ability mimicked her Q, but that just felt lame. D.Va's Self Destruct ability was the perfect inspiration, but I wanted the ability to be used more for damage than area denial. When I thought about making the ability move, I decided just to mimic her World of Warcraft encounter entirely and make her fly as she channels. I imagine it will either be satisfying to roast enemies from above or watch them flee for their lives.
Why Earth-Warden's Daughter R?
I originally wanted to incorporate the Twilight Dragonflight into Onyxia's second heroic ability, but giving her improved minions felt like putting a hat on a hat. Instead, this ability was born from necessity. Despite her high health and damage, Onyxia's speed makes her extremely vulnerable in a team fight. She's an Artanis swap or Diablo push away from being super over-extended, so she's almost forced to remain in your team's backline. This ability gives her a long-cooldown option to throw her weight around an make groups of enemies run from her instead of the other way around. Plus, this pairs with her E in a really cool way so long as you're confident enough to burn multiple cooldowns.
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