Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at once.
Combat Trait
1
Fortify
Activate to gain 30 Armor for 4 seconds. While this Armor is active, Orisa is Unstoppable and is unaffected by Knockback.
Primary Abilities
1
Suppressive Fire
While Suppressive Fire is active, Orisa can shoot while moving, but her Movement Speed is reduced up to 25%, your Basic Attacks damage in a Cone and slow enemies hit by the amount of Movement Speed lost (up to 25% slow).
2
Halt!
Place a graviton charge on the ground. Halt! can be reactivated to detonate the charge, dealing 50 damage to nearby enemies drawing enemy Heroes toward the center. Enemies that hit the center are stunned for 0.5 seconds.
Limit 1 active graviton charge.
3
Protective Barrier Blast
Fires a moving wall that knocks back enemies and prevents them from moving through it for 0.75 seconds.
If the wall passes through an allied Hero, give them 2 stacks of Block. Otherwise, Orisa gains 3 stacks of Block.
Heroic Abilities
1
Supercharger
Orisa supercharges the ground around her granting nearby allied Heroes 40% Basic Attack damage and 25% Ability Damage. Lasts for 8 seconds.
2
Guardian Stampede
Increase Orisa's Movement Speed by 175% for 3.5 seconds. Colliding with an enemy Hero causes them to lose 25 Physical Armor and are knocked behind Orisa. They are rooted for 2 seconds afterwards.
Orisa has Unstoppable while Stampede is active, and each enemy can only be hit once per use.
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