Orisa by Dnilb

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Orisa

By: Dnilb
Last Updated: Apr 7, 2018
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Orisa

Guardian Robot

Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at onc

Combat Trait

1
FORTIFY
Passive:
10% Armor

Active:
Cooldown: 14 seconds

Gain 40% additional Armor and Unstoppable for 3 seconds.
2
ESCORT
Active
Cooldown: 6 seconds

Orisa kneels and awaits passanger, first allied hero to click on her will be trasnported on her back.
Taking damage doesn't unmount the passanger.

Primary Abilities

1
FUSION DRIVER
Activate
3 Charges
Charge cooldown: 8 seconds

Send out a barrage in selected direction for 3 seconds, Orisa movement speed is slowed by 20% while channeling.
Reactivate ability to change projectile trajectory.
2
HALT!
Active
Cooldown: 8 seconds

Launch a graviton charge which slows enemies by 25% for 2 seconds. Activate ability second time to detonate it, pulling enemy heroes towards the explosion.
3
PROTECTIVE BARRIER
Active
Cooldown: 12 seconds.

Create a stationary barrier with 800 hitpoints that can protect her and her allies from enemy ranged basic attacks and projectiles for 6 seconds.

Heroic Abilities

1
SUPERCHARGER
Active
Cooldown: 60 seconds

Place a 600 hitpoints device which increases damage of nearby heroes by 30%.
Expires after 10 seconds.
2
SPEED LIMIT ZONE
Active
Cooldown: 40 seconds.

All enemy heroes near Orisa have movement speed turned to default and reduced by 15% also blinks, dashes and other mobility spells can't be used if they are in speed limit zone. Lasts for 6 seconds.

Special Mount

1
GALLOP
Passive
Increase movement speed by 5% up to 35% while not in combat for 2 seconds.

Talents

LEVEL 1


Stable fire:

No movement speed reduction while using Fusion Driver.

Under protection:

Passanger gains fortify passive and active armor bonus.

Emergency:

Activate Gallop to gain 35% movement speed instantly for 2 seconds. Cooldown: 15 seconds.


LEVEL 4


Fortifying defenses:

Increase size of Protective Barrier by 20%.

Energy renovation:

If Protective Barrier is destroyed reduce its cooldown by 4 seconds.

Good to go:

Allied heroes that pass through Protective Barrier gain 60% Movement Speed for 1 second.


LEVEL 7


Rapid fire:

Quest: Deal x damage with Fusion Driver. Reward: Increase fire rate by 25% and reduce cooldown by 2 seconds.

Back kick:

Activate to deal damage and stun first enemy hero hit for 1.25 seconds. Cooldown: 12 seconds.

You're not getting away:

Increase Halt! projectile speed and explosion pull range.

Launcher:

Activate to launch passanger into selected area, deals damage on impact. Cooldown: 16 seconds.


LEVEL 13


Defense mode:

Every enemy hero pulled by Halt! grants shields to Orisa for 4 seconds.

Stop right there:

Reduce Halt cooldown by 4 seconds if it hits atleast 2 heroes.

Updating fortifications:

Increase Fortify duration by 0.5 seconds if you take damage higher then 15% of your maximum health while Fortify is active.


LEVEL 16


Accelerator:

Allied basic attacks and projectiles that pass Protective Barrier deal 20% more damage.

Shield stock:

Protective Barrier gains second charge

Stop resisting:

Fusion Driver silences for 0.5 seconds.

Gunner:

Ranged heroes can use spells and basic attacks while mouting Orisa.


LEVEL 20


Supercharger+:

Double Supercharger hitpoints, it also grants 15% damage reduction to allied heroes.

Stop.:

Reactive Speed Limit Zone to put enemy heroes in range of it into stasis.

Reboot:

Upon dying regenerate 100% of your hitpoints in 5 seconds but you are unable to do any action while it occurs.

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