Level 1
Penta-Tank - Increase Orisa's out-of-combat movement speed by 10%, but reduce her in-combat movement speed by 5%.
Protection Satisfaction - Quest: Absorb 10000 damage from Heroic sources with Protective barrier
Reward: Reduce Protective Barrier's cooldown by 2 seconds and increase it's size width by 20%.
Not So Fast - Quest: Kill enemy Heroes within 3 seconds of them being pulled by Halt.
Reward: After killing 5 enemy Heroes, reduce Halt's cooldown by 1 Second and it's mana cost by 25.
After Killing 10 enemy Heroes, Halt's slow is increased by 10% and lasts 1 additional second.
Level 4
Defensive Mobility - Fortify increases Orisa's movement speed by 20% for it's duration.
Robotic Throwing Arm - Active: Throw a Protective Barrier with double range, but 30% less health. Shares its cooldown with Protective Barrier.
Stream-Crossing - Orisa's Basic Attacks do 30% more damage if they have passed though a Protective Barrier.
Level 7
Fusion Cannon-Exertion - Activate Orisa's trait to remove its movement penalty for 6 seconds.
Fusion Cannon-Extension - Activate Orisa's trait to increase her Basic Attack range by 1.5, but prevent no longer be able to move while attacking for 6 seconds, or until re-activated.
Fusion Cannon-Reduction - Activate Orisa's trait to reduce her Basic Attack range by 1, but increase it's damage and her movement speed by 40% for 6 seconds, or until deactivated. (still is movement impaired when shooting).
Level 10
(see above).
Level 13
Collateral - Halt does 150(+4% per level) damage to enemies it passes through.
Pyocyanin - Basic Attacking an Enemy for 1 second reduces it's movement by 10% for 3 seconds, stacking up to 3 times.
Motivation - Enemy Heroes 'Halted' during fortify increase it's duration by 0.75 seconds.
Level 16
Rough Landing - Halt deals 130(+4% per level) to all enemies at it's detonation area
Overheat - Deal 20(+4% per level) damage to nearby enemies, increased by 50% during Fortify.
For your own safety - Enemy Heroes that touch Protective Barrier take 85(+4% per level) damage as long as they remain in contact with it
Level 20
Time Flies - Primary Concern's cooldown recharges 10 times as fast while being channelled
Supercharged Supercharger - Supercharger increased allies damage output by a further 10% and lasts until destryoed
Nomadic Fortifications - Active: Teleport and Fortify all nearby Ally Heroes (70 second cooldown)
Repulsive Barrier - Enemy Heroes that touch Protective Barrier are knocked away from it.
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