Overmind by Dxm619

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Overmind

By: Dxm619
Last Updated: Aug 16, 2015
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Overmind

The Zerg Mind

Combat Trait

1
The Heart of the Zerg
You are the core and spawn your own type of minions:
1 Knight Minion=2 zerglings. Zerglings have 51% health and 60% attack dmg. Normal attack speed. (6 zerglings per wave)
1 mage minion=1 hydralisk 20% increase range. 101% dmg. 10% increase attack speed.
1 Archer minion=1 roach stealth when not attacking. 45% increase health regen when not fighting.

Wave: 6 zerglings 1 hydralisk 3 roaches.

Primary Abilities

1
Aspect
Active: Change into the Aspect. It has the 2x health of your shields. You can use memories and vision
Passive: The aspects attacks minions and is wroth 10% XP. Moves to where you ping and acts  your pings. Common talents affect aspect.
2
Tentacle
75 mana
10s cooldown
3 charges
Global Range
Up roots a Spine Caller from deep in the ground that attacks near by enemies for 37 damage(+12 per level). They have 33% health of your aspect's health. When they take damage your aspect takes damage as well. 
3
Mark of Evolution
Give a friendly zergling +55 health(+12 per level). When they kill a minion they climb the evolution ranks.
2 kills= Primal zergling: +attack speed and +55 health.
5 kills=Primal Roach: Gain a ranged (same amount of damage doesn't carry on to ultralisk.) attack and 100% increase regeneration.
10 kills= Primal Ultralisk: Attacks cleave, and deal 50% more damage(25% of all damage is for cleave). Health is doubled.

Secondary Abilities

1
Memories
65 mana
6s cooldown
Heal target for 34 (+16 per level) health. They gain 20% increase vision for 2s. Used when aspect.
2
Vision
45 mana
12s cooldown
Reveal an area. Used when aspect.
3
Burrow
LV 7 talent. Gain stealth and go into a stasis. Can not use abilities.

Heroic Abilities

1
Spiny Hand
100 mana
90s cooldown
Surround a enemy hero with 3 spine crawlers for 5s.
(LV20 Now is 10 spine crawlers)
2
Birth:ZERG
65s cooldown
70 mana
Spawn a extra wave of zerg next wave. 
(LV20 Spawns 3 extra waves over 30s)

Special Mount

1
Birth
5s cooldown
The next wave comes 1s early. Max 5s early

Talents

LV 1

Distress: Memories increase attack damage by 10% for 1 attack.
Link: Tentacle can be placed in another location once place.
Primal Essence: Mark of evolution now requires 1 less kill to advance. 
Regeneration Master:Common talent

LV4

Guardian: At 15 kills zergling flies and is immune to abilities. Doesn't carry on.
Drain Essence: Zerglings with Mark of Evolution drain 5% health of minions health.
Visions of the Future: Area of vision is increased by 10% in the range the aspect is looking.

LV 7

Higher Essence: When a Marked of evolution target is near a slain hero they immeditly get promoted in the evolution ranks.
Promote: Common Talent
Burrow: Aspect can burrow now going into a stasis and gaining stealth. 
Birth Brood:Birth now stacks up to 6 times.

Heroic Abilities

Spiny Hand. Surround a enemy with 3 spine crawlers.
Birth Zerg: Spawn a extra wave of next wave.

LV 13

Evolution: Gain 1 tentacle charge over the next 3 levels. (1 more at 14, 15, 16) 
Primal Spiner: Tentacles gain stealth when out of combat and are no longer linked with aspect. They deal 80% damage.
Spore Cloud: When enemies are near come near your aspect they are blinded for 3s.
Relentless: Common talent.

Lv 16

Uillgor Biomass Obtained: At 25 kills zerglings gain 50% more health. They can not be slowed and they have a ranged attack that does 150% damage to heroes. Now prioritizes heroes.
Ursadon: At 25 kills zerglings gain a Leaping attack that stuns heroes for 1s. Now prioritizes heroes.
Ravasaur: At 25 kills zerglings gain a seige attack that does 125% damage to structures. Now prioritizes Forts and towers.
Pack Leader: At 25 kills the zergling becomes a Pack Leader. Pack leaders target minions on the farthest lane away from them. While not attacking they spawn creepers (Primal Baneliengs) that seek the nearest tower or hero that explode 3s after reaching there target for 10% of there current health. Spawns 2 per 1s.(Don't kill any thing over 1 health)

LV 20

Grasp: Spiny hand is now 10 Spine crawlers. 
Birth Race: Now spawns a additional 3 waves over 30s.
Hardened Bashes: All evolved zergling's attacks stun for 0.5s.
Evolve must Now: Gain 5 more charges of mark of evolution.

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TheHereticOne (10) | August 18, 2015 9:18pm
I like the concept, but the one thing is ; the second ult and the mount are just so strong -- Just giving six warriors instead of three will make it that much better. This overmind concept may go in a good way, but for now it would easily be game breaking. I don't think you realise just how much minions are an advantage -- A hero with minions can basically kill off a tower, even at level 1. Making minions come 1s earlier every 5s is going to be invaluable, and the ult would... at a 4 minutes cooldown, maybe, but not at such a short cooldown. You have to think about what if he was actually put into the game. Would you enjoy playing against him? I know I wouldn't, as that mount would easily be game breaking if the team did not spend their time bursting the waves down, which would give your team a huge advantage, wether they do it or not.
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