Cost: 1 Yggdrasill Charge
Cooldown: 0.5 Seconds
Charge Cooldown: 15 Seconds
(Stock): Every
15 seconds the
Overmind stores
1 Yggdrasill charge (Up to
1).
(Active): Convert the target
ally Conjurer Minion into an
Yggdrasill, healing it back to
full Health.
Yggdrasills have
(940 + 4% Per Level) Health,
4.5 Attack Range,
1.0 Attack Speed and
(30 + 4% Per Level) Attack damage.
Every
10 seconds the
Yggdrasill grants a
nearby ally Infested or
Zerg Minion, or
Hero a shield for up to
10 seconds that absorbs up to
(360 + 4% Per Level) incoming Heroic Ability damage. The shield prioritizes
Heroes, then
melee Infested and
Zerg Minions, and finally
other Infested and
Zerg Minions.
When an
Yggdrasill is slain, it also spawns a
Regeneration Globe that the enemy team can collect.
(Medulla Evolutions):
(First): Every
30 seconds the
next ally Hero that moves near the
Yggdrasill causes an
invulnerable Overseer to spawn atop the
Hero and follows them around the Battleground for up to
15 seconds or until the
Hero is slain, revealing
11 units of terrain around the
Hero that decays down to
3 units over the duration as enemies within this radius are also
revealed.
(Second): The
Overseer’s duration is increased by
50%.
(Third): The
Overseer’s cooldown is now
15 seconds and no longer has its reveal radius decay over its duration.
(Predatory Evolutions):
(First): While the shield holds, the host’s Attack Speed and cooldown regeneration are increased by
15%. When the shield breaks this bonus decays over
1.5 seconds.
(Second): While the shield holds, the host’s damage is increased by
15%. When the shield breaks this bonus decays over
1.5 seconds.
(Third): The
Yggdrasill also shields another
4 allies within
6 units of the initial host that has
50% of the shielding. If an initial host is a
Hero, the extra shields prioritize
Heroes.
(Survival Evolutions):
(First): The shield absorbs
50% more damage from area of effects (
100% against the first incoming area of effect).
(Second): While the shield holds, the host takes
30% reduced Attack damage (Bonus decays over
1.5 seconds when shield is broken).
(Third): The shield’s cooldown is now
4 seconds, and now reduces Attack damage taken by
50% (Bonus decays over
1.5 seconds when shield is broken).
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