"Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me."
- The Overmind
The overmind is an immobile and invulnerable specialist that cannot move from the core, but does not replace the core. The overmind does not simply push lanes in a typical manner one would think, and instead unleashes the swarm in various ways to assist allies, rather than all out siege.
Combat Trait
1
Overlords
The overmind in unkillable in a traditional manner, however uses abilities from its overlords. Up to 2 overlords are controllable at once and are controlled with the 1-2-3 keys.
-Overlords are respawned from the overmind and count as .25 of a kill.
-Overlords move at 80% speed, but can move over terrain
-Overlords can collect experience in a large radius
[Bonus passive]
You may select one brood to push down targeted lane with your trait button. The brood does not give or soak experience.
Primary Abilities
1
Zergling Swarm
Unburrow a wave of zerglings from target point to charge at target location. May only be used with 8 range of the overlord.
-last until killed
-3 charges
2
Lurker Ambush
Spawn lurkers in a large circle the begin to repeatedly fire into the center, damaging all enemies caught by the spines. Lurkers last 5 seconds and are killable.
-12 range of overlord
-2 charges
-only one lurker circle may be spawned at a time
3
Mutate Spine Crawler
Begin to spawn a permanent spine crawler at target location, which will take 5 seconds rising from 20% health to full. Upon finishing, it will attack any enemies that approach within 5 range. Using this ability on an out of combat spinecrawler (no damage for 10 seconds) reduces the cooldown of the next spine crawler by half.
-Only 3 spines crawlers may be alive at once.
-must be spawned within 4 range of an overlord.
Heroic Abilities
1
Cerebrate
Birth a Cerebrate at target position. The Cerebrate will continuously spawn their brood down the nearest lane while also being protected by a spinecrawler which does not die until the cerebrate does. Cooldown for Cerebrate begins upon the Cerebrates death, however you may reuse this ultimate on the cerebrate while out of combat,killing it but reducing the cooldown by 90%.
-The overmind's abilities are triple range of where the cerebrate currently is.
-Cerebrates grant .25% experience to enemies when killed by an enemy heroes
-You may select the Cerebrate brood upon choosing the ultimate, see overmind talent 1 choices for details.
2
Agent of the Swarm
Place targeted allied hero in a fragile kill-able cocoon for 4 seconds. Upon expiration, the targeted hero will gain 25% bonus to ALL damage and 25 armor for 25 seconds. While this ultimate is active, the targeted hero can act as an overlord, allowing you to use all abilities within range of targeted hero.
- A free[Lurker Ambush] charge is given if the cocoon finishes. This does not count towards the maximum charges.
-If the cocoon is killed before it finishes, the ally receives no damage taken by the cocoon, but receives no benefits.
-Global Range
Special Mount
1
Mutate Overseer
Instantly mutate one of your Overlords into an Overseer permanently, increasing its movement speed to 100% and granting 100% increased vision range.
-Only one Overlord may be mutated at a time.
-Overseer my be reused again if an enemy kills the current Overseer after a short cooldown.
-Reusing on the current overseer mutates it back into overlord, but places it on cooldown.
-15 second cooldown
Your Chapter Title
Talent lvl 1 [Hydralisk brood]- 3 Hydralisks push down the selected lane with the next minion wave.
[Guardian Brood]- 1 Guardian pushes down the selected lane with the next minion wave, dealing long range single target damage.
[Ultralisk Brood]-1 Ultralisk push down the selected lane with the next minion wave, dealing low damage but having high health.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments