Tanks are already good at soaking CC, creating a "CC resilient" tank is redundant since the enemy will just avoid using CC on the tank. Giving the enemy a reason to CC the tank is therefore much more valuable to the team, as the tank can have bonus tankiness tied to a CC counterplay which stretches the usefulness of the opponent's cooldowns.
Combat Trait
1
Break yourselves upon my body [1]
50 base armour
50% reduction in Roots, Stuns and silences
For every instance of Root, Stun and Silence, Ozruk's armour is reduced by 15% for 3 seconds.
2
Break yourselves upon my body [2]
50 base armour
Activate to self cleanse
For every instance of Root, Stun and Silence, Ozruk's armour is reduced by 15% for 3 seconds.
Primary Abilities
1
Ground Slam
Deal X damage in a small radius around Ozruk and cause 3 lines of rock spikes to erupt in the direction he is facing, stunning enemies for X seconds.
2
Elementium Bulwark
Target an ally, for 3 seconds all stuns, silences and roots effecting them are redirected to Ozruk.
3
Rolling Boulder
Roll forward, knocking back enemies in the way and dealing X damage to them.
Heroic Abilities
1
Paralyze
Ozruk Paralyzes himself and all enemies in a small radius, granting everything paralyzed 75% additional armour and stunning them for 2.5 seconds.
2
Shatter
Ozruk gains a shield for X% of his health, if this shield is broken, deal X damage to enemies in a medium radius.
notes
Concept is barebones for throwing an idea around, so no numbers and the basic abilities are mostly placeholders with the "stun, escape, utility" trifecta of a generic tank.
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