Level 1:
Charge (W): The paladin now charges a short distance to the target
Sacrifice (E): Punish now consumes 4% of the Paladin's health when cast, but damage bonus is increased to 250%
Defiance (D): While Prayer is active, grants allied heroes 8 armor
level 4:
Sacred Bolts (Q): Increases Holy Bolt's healing by 33%. Holy Bolt's cooldown is reduced by 2 seconds when it heals an ally.
Concentration (D): Improves the damage bonus of Might to 15%
Ring of the Bat: The Paladin recovers 3 mana per basic attack against non-heroic targets and 6 mana per attack against heroic targets.
level 7:
Cleansing (D): Prayer reduces the duration of Poison damage and negative status effects on allied heroes by 50%
Blessed Aim (D): While Might is active, allied heroes deal 25% increased damage with every 3rd basic attack.
Piercing Bolts (Q): Quest: When Holy Bolt strikes an enemy, reduce its cooldown by 2 seconds. After hitting 30 enemies with Holy Bolt, Holy Bolt's range is increased by 1 and penetrates the first target hit
level 10:
Fist of the Heavens (R)
Blessed hammer (R)
level 13:
Holy Shield (W): Smite now gives the Paladin 25 armor for 3 seconds.
Sanctuary (D): Might allows allied heroes' basic attacks to ignore armor
Zeal (Secondary): Activate to gain 60% attack speed for 4 seconds. 20 second cooldown.
Redemption (Q): When Holy Bolt damages an enemy or heals an ally, restore 20 mana and heal for 165(+4%)
level 16:
Sanctuary (W): Smite damages and knocks back all nearby enemies and slows them by 30% for 1.5 seconds.
Vengeance (E): Punish deals an additional 160 (+4%) spell damage and slows the targets attack and movement speed by 25% for 2 seconds.
Fanaticism (D): Might increases the attack speed of allied heroes by 10%
Meditation (D): Prayer restores 2 mana per second to allied heroes
level 20:
Salvation (Secondary): Activate to grant nearby allied heroes 65 spell armor for 6 seconds. 50 mana; 100 second cooldown.
Conviction (Secondary): Activate to give nearby enemy heroes -50 spell armor for 5 seconds. 80 mana, 120 second cooldown.
Hammer Storm: Blessed Hammer summons 2 additional hammers, and its cooldown is reduced by 1 second each time a hammer hits an enemy hero.
1-2 Punch: Fist of the Heavens gains a second charge
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments