I wanted to start by remarking that it is extremely impractical to make a 5-man hero, and this concept is just for fun, I'm not actually implying it'd be cool if they added something like this (Although it'd be incredibly cool). Maybe in the far future, when we'll have 150+ Heroes, ideas are over, and making 10 heroes at once doesn't hurt that bad on the release schedule.
That said, as you already imagined, this IS a 5-man hero.
The basic point of this concept is, just like in the Siege of Orgrimmar boss encounter, you don't actually fight (in this case, control) all 10 Paragons at once (well, 9 in the encounter), but rather swap them once they die, much like you'd change hero in Overwatch.
I considered making the roles preset and lock every player in the role they select and make only 2 choices available to them, but I then realized that'd take away the best part of their supposed gameplay, which is to f*** around with their own comp in-game. Yes, that'd also make them extremely hard to balance, and that's why I thought of a "Mana Crystal Coin"-like solution to give the opposing team, more on that later.
Basic summary of how this hero works (and how I'd make it work):
- Needless to say,
this is a 5-premade hero only. If you want to play them in HL, all players must agree on it by selecting the Paragons portrait. Draft phase still goes ahead as usual, as the team who picks the Paragons still has to make choices for bans. You can't ban Paragons once they've been locked by someone.
- All Paragons share the same trait, which allows them to
choose from a pool of 6 heroes on death (up to 10 if other teammates are dead).
No duplicates allowed. Once someone locks their Paragon, they keep it until death, and no one can choose that one unless the player who picked it gets another Paragon.
-
Every Paragons' talent choice is definitive and unchanging for all players, which means: for example, should you choose Kil'ruk, then swap to Malik at say 12, then swap again to Kil'ruk at say 21, you will find that Kil'ruk has kept all the talent choices you made till 10 and you get to choose his talents from 13 to 20 all at once. Should you choose Malik again, you'll find he's kept all his talents just like Kil'ruk. However,
if someone else was playing Malik before you did and he chose different talents than you would have, your whole team is stuck with those talents for that particular Paragon. Making every talent choice individual would make them too flexible and difficult to counterplay, as they'd basically get 5 talent resets per Paragon.
- Obviously, making a hero that allows comp changes to be made directly in game would be a nightmare to play against in Ranked, as that'd negate the whole purpose of a Draft Screen, and that's why I thought of 2 solutions:
1. The one I'd personally go with as it just sounds like too much fun (and the one I balanced the various kits around), make every Paragon avalaible for picking for every player, and
give the opposing team a talent reset - ult included - on every death.
2. The one I don't like cause in my opinion takes away much of the fun from playing the Paragons would be to
lock players into a role (supp, bruiser etc) and give them a choice of only 2 Paragons.
- Of course, if both still proved to difficult to balance, individual Paragons bans could still be introduced. It'd obviously make the select screen much cleaner to have just one icon for the Paragons, but balance is more important.
Enough talking about the technical aspects, let's dive into the concept! Because of limitations, I squeezed every Paragon's kit into the Basic Abilities descriptions.
Yellow is used to indicate individual innate traits.
Light blue is used for notes.
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