Level 1 :
[ol]
[li]Still usable (Ability) : Enemy Minions or captured Mercenaries killed near your Hero or by your Marines grant you stacks of Recruitement. Use 25 stacks to "recruit" a Mercenary, instantly defeating them. Does not work on Bosses. Maximum 100 stacks.[/li]
[li]Improved CMC (Q) : Your Marines have 50% more health.[/li]
[li]Bigger tanks (E) : Increase the maximum duration of the spilling by 1 second.[/li]
[li]Scrap structures (Passive) : Basic Attacks against Structures destroy 2 ammo and deal an additional 10% damage. [/li]
[/ol]
Level 4 :
[ol]
[li]Heated Bullets (Q) : Your marines' damage is increased. [/li]
[li]IEM (W) : Improvised Device's explosion stuns all enemies in range for 0.5 seconds.[/li]
[li]Burn baby, burn (E) : Enemies burns for 2 more second after leaving the burning zone.[/li]
[li]Sensor Tower (Ability) : Build a Sensor tower that marks the position of enemies in range. Each enemy hero, merc or minion in range but not visible is marked by a (!) until the tower is destroyed or they move out of range. 2 charges.[/li]
[/ol]
Level 7 :
[ol]
[li]Add nails (W) : Increase Improvised Device's damage.[/li]
[li]Instable components (W) : The explosion of Improvised Device knocks enemies back. [/li]
[li]Thick oil (E) : Increases the slowing of the oil to 50%.[/li]
[li]Hyper-Cooling Engines (Z) : Reduce the cooldown of Thrusters by 10 seconds. Thrusters are always active while at the Altar.[/li]
[li]Mule (Ability) : Activate to calldown a Mule that repairs Structures, one at a time, near target point for
40 seconds, healing for
100 Health every
1 second. Grants
1 ammo every
3 seconds.[/li]
[/ol]
Level 10 :
[ol]
[li]Never without my pals (R1) : Send out a rescue team composed of 4 marines and a medic that follow Pearly and attacks its target. Medic can heal nearby allies.[/li]
[li]Orbital Drop (R2) : Drop a bunker filled with four marines. The marines stays in bunker as long as there are enemies in range. The bunker lasts 20s.[/li]
[li]Build bigger, build stronger (R3) : Gained when Pearly hits level 10, doesn't count as an heroic choice.[/li]
[/ol]
Level 13 :
[ol]
[li]Titanium structures (Q) : gives two more charge of Barrack.[/li]
[li]Stimpack (Q) : Marines use Stimpacks when attacking, damaging them but also increasing their range and damage.[/li]
[li]Replication (W) : Improvised Device's explosion creates a reduced Improvised Device on each enemy that explode after 2 seconds.[/li]
[li]Kill it with fire (E) : Minions burnt by Afterburners die instantly.[/li]
[li]Repair armor (D) : Repair now also applies to Marines as well. Can still repair a structure while healing a Marine. [/li]
[/ol]
Level 16 :
[ol]
[li]Reactor (Q) : Barracks now spawn two marines instead of one.[/li]
[li]Tech Lab (Q) : Barracks now spawn a Medic with each Marine.[/li]
[li]Liquid compressors (E) :
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