Pepe by anne_elise

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Pepe

By: anne_elise
Last Updated: Oct 2, 2016
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Pepe

The Avian Hero of Draenor!

Loved by all, feared by raid leaders who had to deal with their team all insisting that they had to hearth back to their garrison in order to retrieve him after a wipe, Pepe shall enter the Nexus! Perhaps the only feature of the garrison universally loved by all, the plump avian native of Draenor has heard the call of the Trans-Dimensional Bird Whistle, and has appeared atop the heads of heroes in the Nexus! Pepe is a unique support, and will cast himself on the heads of each of his teammates, battling with them and helping them out as he can. Like the Lost Vikings, each Pepe will be played individually, using the 1 through 4 keys to switch between the Pepe on each head. Unlike the Lost Vikings, Pepe's cannot be played together, sharing commands, meaning that Pepe's level of difficulty will be extremely high, requiring the player to manage their camera and monitor each player who might need Pepe to activate his abilities.

Pepe - Support - Difficulty: Above Very Hard (managing Pepe is going to be like manning 4 Abathur hats at once; he will be powerful, but require constant attention to detail, making him harder than Vikings and Abathur)

Combat Trait

1
Trait - "You've Got a Friend!"
The name of the buff that players in WoW receive when they get Pepe: Pepe is not on the battlefields of the Nexus, rather each of Pepe's teammates receives Pepe on their heads. Pepe passively grants players a 10% increase in max health, a 10% increase in attack speed, a 10% increase in out-of-combat regeneration (health and mana), and a 10% increase in basic attack and ability damage.If a team wipes, Pepe will vanish for an additional 30 seconds beyond the death timer of the last hero to rez before he respawns on the team's heads! Pepe adds a great deal of individual power which will make getting an early game lead possible, but careless teams will find themselves punished for taking Pepe's friendship for granted if they fail!

Primary Abilities

1
Q - "Pepe is Life!"
Cooldown, 20 seconds: Pepe casts a heal on the current selected player for 5% of his or her maximum health followed by a heal over time for an additional 5%.
2
W - "Pepe is Love!"
Cooldown 40 seconds: AoE spell cast on minions and mercs, 5 yard radius, 30 yard range - Enemy Minions and Mercs hit by "Pepe is Love" will stop pushing until right-clicked on by an enemy hero; Friendly Minions and Mercs hit by "Pepe is Love" will double their attack speed for 5 seconds, and increase their damage for 5 seconds, and yes, this does stack.
3
E - "Try Again"
Cooldown 40 seconds: Targeted stun on enemy players, forcing them to jump up repeatedly to try and get Pepe (as if they were in their garrisons), lasts for 1.5 seconds and slows 75% for an additional 2 seconds because they are sad that they didn't get Pepe.

Secondary Abilities

1
Switch Heads
1, 2, 3, 4 will shift the player on Pepe to the Pepe on the hero assigned that button. Q, W, E will only activate on the hero currently selected.

Heroic Abilities

1
"Big Bird Pepe"
Cooldown 180 seconds: All four Pepe's leave the heads of Pepe's teammates and a Giant Pepe spawns on the battlefield (location determined by the Pepe player), the size of a boss, for 30 seconds. Giant Pepe instantly heals all teammates for 30% of their max health and provides a heal over time of 2% per second for his duration. Pepe gains a frontal cone attack, on a 6 second cooldown that does 7.5% of max health damage and reduces attack speed for 3 seconds to each enemy hero caught in the cone. Once Giant Pepe's time is up, he will be off the field for 10 seconds before returning to his teammates heads. Giant Pepe is controllable and can be moved at the speed of a boss by the player playing Pepe.
2
"Shadow Pepe"
Cooldown 100 seconds: All four Pepe's Leave the heads of their players and 5 shadow Pepe's appear on the heads of the enemy teams. Shadow Pepe's make enemy heroes vulnerable by 20% for 5 seconds and forces all enemy heroes to run directly towards their hall of storms for 2 seconds. After the first 5 seconds, vulnerable ends, but Shadow Pepe's remain for an additional 5 seconds, now causing a 50% slow. After 10 seconds, Shadow Pepe vanishes, and will be off the field for 5 additional seconds before returning to his teammates heads.

The full talent build

Talents:

Level 1: What kind of Pepe? All level one talents give the heroes an individually activated buff. Pepe does not control these buffs

Pirate Pepe - Pepe takes on his pirate form, and players can activate Pirate Pepe, increasing their attack speed by 20% for 3 seconds. 60 second cooldown.
Ninja Pepe - Pepe takes on his ninja form, and players can activate Ninja Pepe, allowing them to instantly stealth for 3 seconds. 60 second cooldown.
Viking Pepe - Pepe takes on his viking form, and players can activate Viking Pepe, allowing them to break roots, stuns, and slows instantly. 60 second cooldown.
Knight Pepe - Pepe takes on his knight form, and players can activate Knight Pepe, making them unstoppable for one second. 60 second cooldown.

Level 4:
Quest "Heart Container" - For each health globe that your teammates pick up, Q gains .025%, stacking to a total of 100 and 2.5% increase to the heal and the HoT, going from 5% to 7.5%.
"Speed Heals" Q - Cooldown is no longer global, but individual for each hero. It is reduced to 10 seconds per hero, but it only heals for 2% and ticks for 3% of maximum health.
"Friends that Play Together" Q - when activated, Q heals all other heroes within 10 yards for 51 hp each second for 5 seconds.
"Minion Life" Q - Heals all minions on the map to full and shields them for 0.5 seconds.

Level 7:
"Twice the Love!" W - Wizards effected by "Pepe is Love" will drop two health globes.
"Traitor" W - One minion effected by "Pepe is Love," at random, will switch sides for 5 seconds.
"Inspire" W - "Pepe is love" Heals friendly minions and mercs to full health if it does not hit any enemies.
"Persuasion" W - "Pepe is love" can bribe one merc.

Level 13:
"Two for One!" Trait - When switching, Q will activate on the current hero and the previous hero for each cast.
"Friendly Shield" Q - Q puts a 10% shield on all heroes within 10 yards of the currently selected target. Shield last 2 seconds.
"Hey! I love Pepe!" W - When released, minions do 1% of a hero's health damage against the hero that released said minion.

Level 16:
"Hurt Feelings" E - "Try Again" makes an enemy vulnerable by 25% for 3 seconds.
"I missed again?" E - "Try Again" puts an enemy in Stasis for 5 seconds at the end of it's duration. "Try Again's" cooldown is increased to 100 seconds.
"The pain of loss" E - "Try Again" puts all of an enemies abilities on cooldown. "Try Again's" cooldown is increased to 50 seconds.

Level 20:

"Bigger Bird Pepe" - Giant Pepe lasts 45 seconds, increases all healing and damage by 25%, frontal cone CD reduced to 1 second, but Pepe is slowed by 200% movement speed.

"Shadow Pepe Ultimate" - Enemy players must hearth to clear Shadow Pepe. After 10 seconds, the slow increases 2% per second and players begin to take a 1% stacking damage per second. Pepe only returns to the heads of his teammates after all enemies hearth... or die.

"Forever Love" - W changes mercs and minions fighting for the enemy to allies for your team, regardless of where they are. All damage on these minions and mercs is healed and they turn and begin pushing in the opposite direction. W becomes usable on enemy bosses if all 4 are used within 5 seconds of each other.

"Life Spam" - Q activates on all friendly heroes when it is pushed. It now heals for 2%, 1 second CD and can be spammed endlessly.

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schtruklyn (1) | September 20, 2016 12:56pm
Awesome!
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