LEVEL 1:
[Q] Explosive Addiction:
Quest: Hit enemy heroes with basic attack's splash damage and Rocket Missile's explosion.
Reward: After hitting 30 heroes with AA's splash increase the splash radius by 50%.
Reward: After hitting 30 heroes with Rocket Missile's explosion, increase both Rocket Missile's and basic attack damage by 20%.
[Q] Rocket Artillery:
Each enemy Hero hit by Rocket Launcher increases Pharah's next Auto Attack damage by 15% up to 45%. Each enemy Hero hit by an Auto Attack increases the damage of the next Rocket Launcher missile by 15% up to 45% (doesn't effect direct-hitting damage). (Only the Auto Attack that hit the most Heroes counts. The bonus doesn't stack between Attacks)
[E] Launch:
Increase Jump Jet's dash range by 33%.
Passive: Increase hover's movement speed bonus by an additional 10%.
LEVEL 4:
[W] Full Force:
Increase Concussive Blast's push distance by 50% and reduce its cooldown by 3 seconds.
[W] Barrier Destroyed:
Concussion Blast deals 400(+3%) damage to enemies' shields.
[W] Death Trap:
Enemies hit with Concussion Blast within the last 2 seconds take 75% increased damage from Pharah.
LEVEL 7:
[Z] Hard to Hit:
While hovering Pharah gains 1 charge of block every 1 seconds, CANNOT hold multiple charges at once. Each charge gives you 50 Physical Armor against the next enemy heroic Basic Attack.
[W] Brain Damaged:
Enemies hit by Concussion Blast have their movement speed slowed and have their Spell damage reduced by 50% decaying over 3 seconds.
[Passive] Titanium Plating:
Being healed from any source of healing grants Pharah 10 Armor for 4 seconds, stacking up to 30 Armor. Health Globes and Healing Fountains give that bonus for 10 seconds.
LEVEL 13:
[Z] Height Advantage:
While hovering, increase Pharah's basic attacks' and abilities' range by 40%.
[Z] Clear Shot:
While hovering, direct hitting enemies with Rocket Launcher deals 50% more damage, and basic attacks deal 30% more damage to the initial target.
[Z] Cooling Systems Online:
While hovering, Pharah's abilities cooldown 30% faster.
LEVEL 16:
[W] Up Against the Wall:
Pushing enemies with Concussion Blast into unpassable terrain stuns them and reduces their Armor by 25 for 4 seconds.
[Q] Burns Like Fire:
Basic attacks and Rocket Launcher deal 40% extra damage over 2 seconds to all enemies hit.
[Active] Helix Thrusters: (CD: 60s)
Quickly fly anywhere on the map in a large range but completely empty Pharah's Fuel Tank.
LEVEL 20:
[R] Unending Supply:
Each enemy hero hit with a Barrage's bomb increase the ability duration by 0.125 seconds.
[R] Scorch the Earth:
Increase Bombardment's bombs' explosion range by 30% and leave behind a scorched land for 2.5 seconds, that deals
15(+4%) damage to enemies every 0.25 seconds.
[Q] Justice Rains From Above:
Direct hitting enemy Heroes with Rocket Missiles reduce it's cooldown by 3 seconds and Pharah's heroic ability's cooldown by 8 seconds.
[D] Oversized Fuel Tank:
Increases Fuel Tank and Fuel regeneration by 300%.
She can't fly with less than 20 fuel so her flight durations will be longer (so it won't be fly and than immediately land)
"Hover can not be activated while below 20 fuel."