Level 1
(Q!)Rocket Queen:
Passive: Each rocket strike against a hero grants
1% ability power, stacking with each hit. Hitting more than 1 hero or shot in a row grants an additional stack proportional to the combo. Hits that deal damage but do not strike a hero do not drop this combo, but do not extend the timer. Misses drop all current combos and stacks. Lasts
4 seconds + current active combo, refreshed on hit. This bonus is paused while reloading.
-
Reach
30% ability power
or
-
Hit 10 heroes in a row without missing or not extending a combo. All stacks of this are lost on death, but persist beyond the currently active ability power timer.
to gain
15% ability power baseline.
Passive: Gain 15% damage to Minions and Mercenaries while OTA mode is active.
(W!)Global Hawk:
Passive: Each
Horus UAV lock broken in visual range grants a stacking
1 damage on breaking target locks. Only 2 Locks per target per second will increase the stack, and bonus damage to
(W) cannot exceed more than 100% of base (scaled) ability value.
-
Reach
50 damage to remove the mana cost on
(W), and Increase the scan size by
2 units.
Passive: -3 seconds off the cooldown of (W), and +1 unit to all explosive radii.
(E!)Bunker Buster:
Passive:
Concussive Blast gains
50 base damage, and
slows any enemy knockbacked by the blast radius, up to
40% for 2 seconds, based on proximity to the blast. Each auto attack on a slowed target gives a stacking
5 damage to
Minions and Mercenaries on
(E).
-
Hit 20 Auto attacks on slowed targets to cause
(E) to
stun any target knocked back into terrain for
.75s, and Reset the cooldown of
Concussive Blast on Takedowns.
Passive: Gain 10% damage while inside of [1]OTA passive, and lower the cooldown of OTA by 1 second.
(D/1!)Fulminating Boosters:
Passive:
Raptora Boosts' cooldown is reset on takedown. The cooldown of
(D) is increased by 2 seconds, but the movement speed boost is no longer removed on taking damage.
-
Every Minion killed near you gives you
0.2 Attack Damage. Every Takedown gives
1 Basic Attack Damage.
Reward: Once you reach
30 Attack Damage, Pharah's reload speed is decreased by
.5s. Auto attacks grant her a stacking
.3s bonus to attack speed for 3 seconds for each shot that deals damage. This timer is not paused on reloading, and maxes out at
2.65 bonus attack speed.
Passive: Reduce the activation cost and cooldown by 30% on Covering Fire. Set the cooldown of[1]OTA to 1 second.
Level 4
Auxiliary Power to Armor:
Active: Lowers Pharah's Auto attack damage by
-50% for the current and next magazine, doubles the cooldown between shots inside
Covering Fire mode, in addition to
halving the next reload speed. Pharah adds the last Fountian heal or up to 2 Regeneration globes simultaneously to her health regeneration- whichever is more while only counting actual health restored, in addition to gaining
15 armor over 3 seconds.
Only usable
under 50% health.
45 second cooldown.
Passive: Extend the Life threshhold for Auto Attack reduction to 75% of maximum health.
(D) Extra Lift: Increases the Usable range of
Raptora Boosters and the speed bonus by
40%, but Pharah can only hop a single wall during the duration of the speed boost. Duration remains at 5 seconds, but is not cancelled by taking direct damage. Lowers the cooldown of
Raptora Boosters by 25% while Pharah's health is above 80%.
Passive: Using Raptora Boosts while Rooted or Slowed clears them.
(E) Carmackian Physics Module: If Pharah is the only one within the impact radius of her
(E), The speed boost accelerates to a maximum of 200% speed, decays over 2 seconds, and during that time
Concussive Blast cools down 200% faster, and refunds the mana cost.
Passive: Lowers the cooldown of (E) by 1 second. Gain 5% maximum health.
Level 7
(Q/1) Fire One, Fox 2: Firing a
(Q) missile that strikes an enemy hero, or Auto attacking an enemy hero inside of
[1]OTA mode stores a/up to three charges of
Sidewinder, enabling the next firing mode of the opposite type to launch an additional second missile at the desired location simultaneously. Only one strike of
(Q) must hit to qualify as a non-miss. Duplicate rocket strikes will not procure duplicate stacks of
Sidewinder for hitting the same target.
(Q) Micro-Jericho Pod:
Lowers the maximum ammo Pharah can hold by
3. Increases cooldown on
(Q)'s active component by
.17s Rocket strikes now affect an area of
3 units, and if they strike an enemy hero, detonate 5 microburst rockets in a concave pattern beyond the initial target area. Each Microburst rocket deals
65 damage in a 1 unit area. Microburst rocket
Misses do not count towards
Rocket Queen. Striking a target in the direct center of the area concentrates the microburst rockets into a circle around the impact area, and the initial hit does an additional
30% damage.
(W) Interlinked Optical Sensor Array:
(W) scans continue for a few seconds afterward in the region of choice, and refresh their stacks on any targets still within the area after the first sweep. Lock durations are paused while they remain, and only start to expire as they leave the scan location. Detonating a lock slows a target
10%, stacking up to a maximum of
50% for
2 seconds. Locked targets near another unlocked target can reapply one stack to them. Breaking target locks lowers the cooldown of
(W) by
1 second per lock.
(E) Shell-shocked: Knocking an enemy hero into terrain reduces the cooldown of
(E) by
5 seconds, and lowers their armor by
10% for
4 seconds. Striking any target with more than one ability causes Pharah's next auto attack to deal an additional
100 damage, or refresh the duration of the armor reduction while increasing it to
20% if a third ability is landed on them.
Level 10
(R1) Barrage: Pharah hovers above, steadies her position for .5s, and directs a continuous salvo of mini-rockets to destroy groups of enemies.
(R2) Raptora Overdrive: Pharah seals her helmet while boosting towards a targeted location, All nearby targets in range of the viewbox are painted with Horus Locks, and Pharah's suit abilites are empowered, activating Covering Fire.
Level 13
(W) Combat Drone Enhancement: Ion Burst : Breaking a target lock causes the target to lose
5 armor, stacking per target lock, for 2 seconds. New Lock breaks refresh and extend this to a maximum of 5 seconds.
(W) Combat Drone Enhancement: Orbital Tracking : Increases the damage on breaking a target lock by
30.
(W) Combat Drone Enhancement: Shatterpoint : Scans the enemy targets for weakpoints, dealing an additional
1% maximum HP to the target when the target lock is broken. Allies,
(E) and
(R1) cause this to occur at normal rates, but Pharah's
(Q) and Auto Attacks deal
2% and
3%. This can only occur once per second, per breaker.
Level 16
(E) Shrapnel: Landing a damaging
Concussive Blast causes a Star-shaped pattern of
20 shrapnel rounds to explode from the impact point, firing out in various directions dealing
10 damage each. Striking an enemy hero reduces the cooldown of (E) by .1s per shrapnel piece.
(Q/1) XM-86 Cluster Launcher :
Increases the Ammo Count of Pharah's primary weapon by
2. Auto attack speed is increased by
.25, but reload speed is
decreased by
.5 seconds.
(Q/1) Shaped Charges : Rocket strikes of either Auto attacks or from (Q) create an explosion cone
(((This is similar in function, but not in size to Gilnean Cocktail)))
behind the target with
50% of the damage in a cone behind the strike location for
50% of the area of the attack. Does not count toward
Rocket Queen.
Cannot damage the same target more than once with the same attack, but can trigger
(W) lock breaks.
(Z) Gravometric Booster :
Active: Upgrade Pharah's Suit with a heavy booster, Limiting the ability to mount but gaining an active
40% Speed boost for
5 seconds. These are automatically active while at the Altar, and for double the normal duration once leaving.
Cooldown: 30s
Level 20
(R1) Firestorm Munitions: Each individual rocket deals an additional
1% of the target's maximum health upon striking an enemy hero. Reduce the cooldown of
Barrage by
20 seconds.
(R2) Push it to the Limit:
Raptora Overdrive mana drain is capped out at 30/s, but the duration maximum is Doubled to
20 seconds. In addition to Takedowns reducing the cooldown of
(R2) by
10 seconds, The cooldown starts as soon as the ability is activated.
Passive: Gain 5% ability power during Raptora Overdrive.
(D) Inertial Dampeners:
Raptora Boosts gains a second charge. Physical Armor above the
80% health threshhold is converted to
25% general armor. This will not refresh itself unless Pharah is Healed to full.
(E/Q/?) High-Yield Warheads: All explosive rounds create a small (
1.5 unit) crater at point of impact for
3 seconds, which slows any targets caught in the wake by
30%. The radius of all explosions are increased by 2 units. Colliding enemy units with terrain deals an additional burst of damage equal to the
Concussive Blast that caused it.
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