Passive: Grants a 200 point shield that will qickly regenerate after not taking dmg for 4 seconds.
Active:Reduces all dmg taken by 50% for 4 seconds. 40 s cooldown.
Primary Abilities
1
Punisher Blast
Mana:40 Cooldown: 10
Narrow, but instant skillshot that deals 100 dmg to the first target hit. Deals 300 bonus dmg to mercenaries and buildings; does bonus dmg worth 10% of their max HP to heroes.
2
Stimpack
Mana:50 Cooldown: 12
Increases movement and attack speed by 25% for 5 seconds.
Can be reactivated up to 2 times to make it last 5s longer, but at the cost of 5% of your Max HP and a 4 seconds prolonged cooldown after the Stim is over.
3
Concussive Shells
Toggle on/off , 10 Mana per shot
Basic attacks slow enemies by 30% for 0,75 seconds.
Heroic Abilities
1
Don't leave me hangin !
Cooldown:100 Mana: 80
Calls in a dropship that brings 6 Marines and 2 Medics. Use R key to order these units around. The dropship will wait in position for 4 seconds ,then it leaves, taking every allied hero who has jumped in back to the Hall of Storms.
2
Kaboom, Baby!
Shoot both launchers at once, hitting your target for 2 basic attacks, daelinng 10% of their max HP as bonus damage, knocking them back and stunning them for 1 second. 50 Mana, 45 seconds cooldown.
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Strenght/Weaknesses
Strengths:
- Good damage for a warrior, especially against tanky heroes
- Concussive Shells provides a magnificent slow
- Concussive Shells combined with Stimpack allow godly kiting as well as chasing
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