Professor Putricide by TheHereticOne

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Professor Putricide

By: TheHereticOne
Last Updated: Feb 3, 2016
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Professor Putricide

First Talent Tier [Level 1]

Merged into Ooze...
Everytime a minion dies with the Ooze variable on it, gain 1 stack of "Ooze Superiority". Each 6 stacks makes the Ooze Variable deal +3 damage per second to targets affected by it.

Sorry -- That was me
Everytime a minion dies with the Gas variable on it, gain 1 stack of "Gas Superiority". Each 6 stacks makes the Gas Variable deal +2 damage per second to targets affected by it. That damage is affected by the vulnerability the variable brings.

GREAT news, everyone!
A minion that dies near you (ally/enemy) will reduce the cooldown of your trait by 2 second, up to 8 seconds per trait cooldown. A hero kill will completely reset its cooldown (that effect can only happen every 5 seconds, for hero kills)

Second Talent Tier [Level 4]

Plenty of Ooze for me to use...!
Whenever an ally or enemy hero dies nearby you, gain 1 stack of "Unused Ooze", which makes your auto attacks apply the Ooze Variable. Can have up to 5 stacks of this, stacks last until used. You get 1 stack for every 6 minions that die near you.

Unleash the... spores?
Activable ability
Putricide activates this to unleash four spores (each are launched in diagonals around him). If they hit at enemy, they deal an instant 150 (+15/level) damage as well as applying the Gas Variable for 3 seconds. If they reach the end of their trajectory (that is situated at a 6.0 range from their launch point) they explode, healing allies for 30 (+10/level) and applaying the gas variable to enemies for 3 seconds as well as applying a dot effect that lasts for 3 seconds and deals 10 (+3/level) damage a second.

Filled up and 'goo' to go!
When an enemy with the Ooze Variable on them dies, they explode, dealing 30 (+3/level) damage and applying the Ooze Variable to targets hit for 4 seconds.

No -- it was THEM!
When an enemy with the Gas Variable on them dies, they explode, dealing 50 (+5/level) damage and applying the Gas Variable to targets hit for 2 second.

Third Talent Tier [Level 7]

So many possibilities...!
Activable ability
Putricide can target an enemy with a single variable on them, refresh its duration and swap it for the opposite variable.

Unknown Poetry
Activable Ability
Putricide is amazed at how good a poet he is and interchanges his trait (If he had the gas trait active, change it for the Ooze, and vice versa) due to a moment of inattention.

Even BETTER news, everyone!
If Putricide applies a variable already present on an enemy, deal an instant 50 (+5/level) damage instead.

Heroic Tier

See Heroic Abilities

Fifth Talent Tier [Level 13]

Bigger Vials...?
Surplus Materials now targets a small sized area instead of being a targetted ability.

Many, many more...!
Surplus Materials now gains a second charge.

Experimental Shield
When Putricide is hit by a spell, he has a 50% chance to gain a gaseous shield that will protect him for 5 seconds, reducing spell damage taken by 75% for the duration, as well as exploding when it expires, dealing 50 (+10/level) damage to enemies in a large area around Putricide, and slowing them by 30% for 2 seconds. Has a 60 seconds cooldown if it is activated.

Bad news everyone...
Whenever an ally dies, Putricide's basic abilities' cooldowns (as well as his trait's) are reset, and if any charges are present on abilities, fill them all up. He also gains 10 of each resource.

Sixth Talent Tier [Level 16]

Mad Scientist
Whenever Putricide attacks an enemy, you throw a vial in their general direction (the vial will affect a small zone that can be anywhere within a 3.00 range of the target) that will deal 50 (+10/level) damage as well as apply both variables to enemies hit. This effect has a 5 seconds cooldown.

Dissection
When an enemy dies, Putricide gains 20 total resources, split between every variable present on the person at the moment of their deaths. Also resets the cooldown of Surplus Materials (or fills up one charge fully).

Shameful Losses...
Surplus Materials now costs double, but applies both variables and doubles the effects (he keeps applying the ooze effect if he pays ooze for the ability, and vice versa for gas) of the effect that is given. If the target dies from this or under the effects of the ability, refund 10 of EACH resource.

MORE Pipes!
Putricide's trait gains a second charge.

Storm Tier [Level 20]

MORE ooze?...
Spawn a third mob -- A Gaseous Oooze. The minion cannot be dealt damage to by either variable possessors, and deals 50% more damage per variable on the person. Applies both variables on hit.

Monstrofication, Complete.
Putricide gains a Stage 3 to his mutation, that activates under 20% health remaining and over 80% health remaining. In this stage, he has both the tentacles that throw vials at range and the stage 2 mutation. Tentacles do 30% less damage in this stage. Mutation's duration is now refreshed whenever a kill or assist is earned while it is active.

Necrotic Plague
Activable Ability
Putricide targets an enemy and gives them the "necrotic plague" debuff. The plague deals 10 (+3/level) damage per second, and lasts for 15 seconds. It spreads to one target that isn't affected by the plague every time it deals damage (cannot spread to structures). The target that is spread to gets a 1 second debuff to the maximum duration (If the plague has 12 seconds when it spreads, the maximum duration of the spreading plague is 11 seconds.). Up to 10 targets affected by this at anytime. If the target dies while under the effects, spread the plague with a duration of 10 seconds to all targets around the bearer. If it exceeds the max amount of bearers or would re apply the plague, deal 40 (+5/level) damage to the targets instead. Being dealt the burst of damage grants you 1 stack of "Immunity". At 3 stacks, makes you immune to Necrotic Plague and all effects coming from it, wether it is the spreading, the DoT or the burst of damage upon something dying, for 10 seconds.

Monstruous Children
When an ally dies near Putricide, you can activate this secondary ability within 3 seconds of their deaths to channel for 5 seconds. After this, you summon Rotface (Or Festergut -- I never could tell which was which), a monstruous minion with 1500 (+100/level) health that deals 50 (+15/level) damage at a rate of 1.23, and lasts for 40 seconds. This effect has a 120 seconds cooldown, starting when the minion dies. If the minion is killed, get an extra 10 seconds. When the minion attacks, he consumes all variables on the target to heal for 2% of its max HP per variable consumed.

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