.
Thank you so much for checking out my first Hero concept! I'm very proud of how everyone's favorite Space Moses turned out, and it was a ton of fun to make.
If you'd like to give me any suggestions, comments, or endless adoring praise, then definitely leave a comment below and an upvote above!
.
Update 1/4/18: Added tooltips to each of the Talents.
Update 1/7/18: Clarified that Blessing of the Naaru can only apply to one ally at a time. Redesigned the Tier 7 talent "Exodus".
Update 2/4/18: Mass Dispel now casts instantly.
Update 3/13/18: Redesigned Level 6 Talent "Light's Revelation". Updated the hero page image.
Update 4/2/18: Added Tennis Velen skin.
Update 5/3/18: Fixed several typos in talent descriptions.
Update 5/23/18: Reformatted Talent descriptions. Corrected an error with Role and Universe icons.
Update 5/31/18: Reduced the reward of the Level 1 Talent "Undying Burden" to 7%, up to 35%. Redesigned Level 5 Talent "Burden of the Soul" into "Holy Nova". Redesigned Level 6 Talent "Shooting Star".
Update 7/7/18: Fixed typos.
Update 8/28/21
This will most likely be my last update, as I am finalizing all Hero Concepts and moving on to other games. Velen has received a few tweaks and I've added a Young Velen skin, which seemed like an obvious inclusion.
I hope you enjoyed my Heroes of the Storm characters, and feel free to leave an upvote above. I'll see you in the next game.
Thalyssra, Nightborne Revolutionary
Vol'jin, Chieftain of the Darkspear
Orion Kimble, Hearthstone Legend
Q seems boring and bland. I understand the secondary benefit of the trait heal, but aside from that its literally point and click "heal target for x" which we already have a lot of those in the game. Theres no extra caveat or something to game or improve individual skill or timing. Look at similiar heroes with that kind of Q.
Tyrande- Basic attacks reduce CD, ways to shine as an indivual whos properly attacking
Alexstrasza- More healing the higher your own health is. rewards being defensive and offers ways to game it for maximum healing
Malfurion- While its a HoT you can still game it by doing more healing than mediocre malfs by landing moonfires on enemies.
See where im getting at? It just needs something else.
Second note is more or less the same as the first, play making potential aside from being a heal bot is low. Look at every other support in game, they have something that really allows them to show off their prowess whether its well timed morales grenades, lucio boops, BW polymorphs, deckard roots, etc etc. Your W only reduces damage done, which is kinda ****. Most healers have that as a passive talent like deckard, alex, uther, etc etc. Thats not nearly enough baseline.
So in summary, add more playmaking potential that would show you off as a good velen whether its proactive or reactive, rather than one who just presses stuff off CD
The idea of tying more of his abilities into Blessing of the Naaru is a good one; I expect I’ll update him with a couple of talents that let him launch smaller Divine Stars out of his Blessing target as well as splash a Light’s Burden in an AoE.
Yes, the wording on Blessing of the Naaru is missing that it can only be applied to one Hero at a time; I’ll fix that soon with a couple of other tweaks.