Putricide by Ghin

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Putricide

By: Ghin
Last Updated: Jul 17, 2015
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Putricide

Professor


"Professor Putricide is the Scourge genius behind the development of all forms of blight, plague, ooze, scourge, and death delivery." - Wowhead

Statistics
Health 830 (+150 per level)
Regen 1.664 (+0.313 per level)
Mana 500 (+10 per level)
Regen 3 (+0.098 per level)
Attack Speed  1.25 per second
Damage 42 (+8 per level)

Role
Professor Putricide is a zoning based hero who can cause combinations with his Abilities. Professor Putricide starts as a backline poking hero but turns into a frontline engager based on his current Trait stage.

For his ult he can either go for area control or a minion which has combat traits based on it's current state.

Combat Trait

1
Where'd these come from
Exposure to chemicals causes Professor Putricide's body to develop additions, this allows him to turn from a backliner to a frontliner over the course of a match. 

To develop to the next stage Professor Putricide has to use 40 Basic abilities. Every stage increases his Health by 4%, Health Regeneration by 8%, AA-damage by 4% and Movement speed by 1%.

Health increase:  Health Regeneration increase:  AA-damage increase:  Movement speed increase:
Stage 1: 4% 8% 4% 1%
Stage 2: 8% 16% 8% 2%
Stage 3: 12% 24% 12% 3%
Stage 4: 16% 32% 16% 4%
Stage 5: 20% 40% 20% 5%
Stage 6: 24% 48% 24% 6%
Stage 7: 28% 56% 28% 7%
Stage 8: 32% 64% 32% 8%
Stage 9: 36% 72% 36% 9%
Stage 10: 40% 80% 40% 10%

It is not the intention for Professor Putricide to only be effective upon reaching stage 10, it is more like an unreachable goal which allows the player to keep on going during the game.

Going by an average game of 20 minutes this would mean:
- Max (10*20) 200 stacks from Volatile Potion
- Max (12*20) 240 stacks from Slime Puddle
- Max (5*20) 100 stacks from Paralyzing potion
This would come down to 540 stacks if the player would use his abilities on the cooldown during the entire game, which would of course never happen unless the player would be waiting in his spawn.  

Because it is a hard to reach goal Professor Putricide will keep on getting stronger during the drawn out matches.

Primary Abilities

1
Volatile Potion
Cost: 60 Mana
Cooldown: 6 seconds

Professor Putricide throws a Volatile Potion at a location, the potion explodes dealing moderate damage. The Volatile Potion deals high damage on targets affected by Slimed but removes the Slimed debuff.
2
Slime Puddle (5S CDD)
Cost: 55 Mana
Cooldown: 5 seconds
Duration: 5 seconds

Professor Putricide throws slime at a location which will form a Slime Puddle. The Slime Puddle moderate damage every second. 

Getting damaged by Slime Puddle will affect the target with Slimed for 3 seconds, slowing for 25% and grants extra effects to your other abilities. 
3
Paralyzing Potion
Cost: 70 Mana
Cooldown: 12 seconds

Professor Putricide throws a Payalyzing Potion at a location. Deals low damage and roots targets for 1 second. Deals moderate damage and stuns for 1 second if the target is affected by Slimed but removes the Slimed debuff.

Heroic Abilities

1
Slime Blob
Cost: 75 Mana
Cooldown: 80 seconds
Duration: 20 seconds

Professor Putricide marks a target to be hunted down by a Slime Blob. The Slime Blob has unique combat abilities based on it's current state. The player will be granted three active abilities which will allow managing the slime's state. Can reactivate the Ability to retarget the Slime Blob.

The Slime Blob will have the following combat abilities based on his state:
State:  Combat trait:
Volatile   Blob The Slime Blob deals high AoE damage every 2 seconds.
Slimy Blob The Slime Blob leaves behind a Slime Trail which enemies by affects enemies with the Slimed debuff. Activating Slime Puddle on the Slime Trail turns the trail into a long Slime Puddle.
Paralyzing Blob The Slime Blob gains 30% movement speed and its attacks affect the target with Slimed.
2
Slime Flow
Cost: 70 Mana
Cooldown: 50 seconds
Duration: 15 seconds

Professor Putricide activates the slime pipes which causes slime to flood the area. Slime Flow pushes stationary targets with the flow and massively slows targets which walk against the flow. 

Slime Flow's flooding refreshes the duration of any affected Slime Puddles and causes them to grow 50% larger.

Tier 1 talents

(Passive) Heisenberg’s Solution
Your Volatile Potion and Slime Puddle deal 50% bonus damage to minions.


(Passive) Demolitionist variant
Basic Attacks against Structures affected by Slimed destroy 1 ammo and deal an additional 10% damage.

(Trait) Unstable structure
Reduces the amount of Basic Abilities needed to develop a “Where’d these come from” stage to 35.

(E) Bigger vials!
Increases the radius of Paralyzing Potion by 20%

Tier 2 talents

(Trait) Gathering Power variant
Gain 2,5% Ability Power per “Where’d these come from” stage.

(Trait) Elune’s Grace variant
Your abilities gain 3% range per “Where’d these come from” stage.

(Trait) Evolution all around!
Increases Slime Puddle and Paralyzing potion’s duration by 10% per “Where’d these come from” stage.

(Trait) Promote Variant
Your Slime Puddle grants a buff which reduces damage taken from and dealt to non-Heroic targets to the 2 minions closest to the center. The buff reduces damage taken by 7,5% and damage dealth by 10% per “Where’d these come from” stage. This effect has a 30 second cooldown.

tier 3 talents

(Passive) Battle Momentum
Basic Attacks reduce Ability cooldowns by 0.5 seconds.

(Active) Mad Alchemist’s Potion (45 Second Cooldown)
Restores 15% Health and Mana and gives a free charge of a random Basic Ability. The charge lasts for 3 seconds.

(Passive) Enhanced for longevity
Basic attacks against targets affected by Slimed return 1% of Max health and Max Mana.

(Active) Alchemist’s rage
Basic abilities regenerate 50% faster for 5 seconds.

tier 4 talents

(R1) Slime Blob
Cost: 75 Mana
Cooldown: 80 seconds
Duration: 20 seconds

Professor Putricide marks a target to be hunted down by a Slime Blob. The Slime Blob has unique combat abilities based on it's current state. The player will be granted three active abilities which will allow managing the slime's state. Can reactivate the Ability to retarget the Slime Blob.

The Slime Blob will have the following combat abilities based on his state:

State:  Combat trait:
Volatile   Blob The Slime Blob deals high AoE damage every 2 seconds.
Slimy Blob The Slime Blob leaves behind a Slime Trail which affects enemies with the Slimed debuff. Activating Slime Puddle on the Slime Trail turns the trail into a long Slime Puddle.
Paralyzing Blob The Slime Blob gains 30% movement speed and its attacks affect the target with Slimed.

(R2) Slime Flow
Cost: 70 Mana
Cooldown: 50 seconds
Duration: 15 seconds

Professor Putricide activates the slime pipes which causes slime to flood the area. Slime Flow pushes stationary targets with the flow and massively slows targets which walk against the flow. 

Slime Flow's flooding refreshes the duration of any affected Slime Puddles and causes them to grow 50% larger.

tier 5 talents

(W) Protective slime
Standing in Slime Puddle grants Professor Putricide stacks for Protective Slime. Each stack reduces incoming Ability Damage by 10%. Professor Putricide gains one stack per second, stacks up to 3 times.

(E) Another reaction
If Professor Putricide is hit with Paralyzing Potion his movement speed is increased by 30% for 1 second.

(Passive) Keep them on there.
If Professor Putricide is in melee range Volatile Potion and Paralyzing Potion do not consume Slimed.

(Q) We’re in here together
Volatile Potion does 20% more damage if Professor Putricide and the receiving target are standing in the Slimed-applying Slime Puddle.

tier 6 talents

(W) Engulfing slime
The Slime Puddle damage over time effect occurs 30% more often.

(W) Slime Efficiency
After casting Slime Puddle, you may cast Slime Puddle again for free within 3 seconds. The damage does not stack.

(E) Tear gas
Your Paralyzing potion leaves behind a cloud of teargas. Enemies that enter the cloud get blinded for 2 seconds. The cloud persists for 1 second.

(Q) Boom goes the flask!
Your Volatile Potion explodes Slime Puddles, causing them to deal their remaining damage instantly.

tier 7 talents

(R1) The Finest Slime!
The Slime Blob can now have multiple combat traits active.


State: Combat trait:
Volatile + Slimy Exploding for high AoE damage every 2 seconds while leaving a Slime Trail.
Volatile + Paralyzing Sprinting Blob which affects enemies with Slimed and explodes for high AoE damage every 2 seconds.
Slimy + Paralyzing Sprinting Blob which affects enemies with Slimes and leaves behind a Slime trail.

(R2) Responsive Flow
The slime reacts to enemy heroes and 1 Slime spawns per enemy hero respond to the intruders.


The Slimes will follow their target untill the target is dead or the Slime gets killed. If the Slime gets killed it explodes for moderate AoE damage.

(Active) Rewind

Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
(Active) Bolt
Cooldown: 40 seconds

Activate to teleport to a nearby location.

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Masterjojojo (2) | July 17, 2015 7:43am
Good concept, nothing to add.
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