Level 1
[Trait 2] Small Fry(!)- Applying Burn to minions or mercenaries for 14 cumulative seconds increases the damage it deals to them by 10%, up to 200%.
[Trait 2,Q] Arsonist - Brushfire can now damage and apply Burn to structures and causes Burn to deal 300% damage to structures.
[Basic Attack] Nano-Projectors - Increases basic attack range and width by 1.
[Q] Wildfire(!)- After Brushfire applies Burn to 40 enemies, its radius increases by 1; After Brushfire applies Burn to 120 enemies, it lingers for 2 more seconds.
Level 4
[Trait 1] Memory Foam(!)- Every 10 seconds spent with full stacks of Adaptive Armor increases the duration of Adaptive Armor by 0.5 seconds, up to 5 seconds.
[Trait 1] Noncorroding Alloys - Each stack of Adaptive Armor reduces the damage of damage-over-time and percentage-based-damage effects by 3%.
[W] Heat Shield - Each enemy hero hit by Heatwave grants Harnack a shield equal to 6% of his maximum health for 6 seconds.
[Passive] Ablative Plating - Taking damage greater than 20% of his maximum health causes Harnack to lose 5 armor and reduces that instance of damage by 90%.
Level 7
[Trait 2] Pyromaniac - Applying a new Burn to enemies reduces ability cooldowns by 0.1 seconds for non-hero enemies and by 0.5 seconds for heroic enemies.
[D] Burning Daylight - Reduces the duration of Fueled Up by 1 second and causes it to reset all of Harnack's basic ability cooldowns.
[Basic Attack] Torrent - Increases basic attack speed by 100% and basic attack fuel cost by 2.
[W] Riders of the Apocalypse - Heatwave increases the movement speed of allied heroes within range by 20%.
[E] Wall of Fire - Reduces the armor of Brace to 30 but increases his body size by 50% and causes basic attacks to refresh its duration.
Level 13
[Trait 2] Firestarter - Burn spreads from affected enemies to other enemies within 1.5 range.
[Trait 2] Ruination - Burn deals additional damage to heroes equal to 1% of their maximum health every second.
[Trait 2,Q] Ionizing Reaction - Brushfire and Burn now deal 500% damage to shields.
[Q] Refraction Zone - Attacks made against allied heroes or by enemy heroes inside the area of Brushfire deal 50% less damage.
[W] Overpressure - Causes Heatwave to stun enemies within 2 range for 1 second but increases its cooldown by 2 seconds.
Level 16
[Trait 1] Heavy Plating - Increases Harnack's base armor by 5 and increases the maximum number of stacks of Adaptive Armor by 10.
[Trait 2] Living Torch - When Harnack has 25 stacks of Adaptive Armor he automatically applies Burn to enemies within 4 range.
[Trait 2] By Fire be Purged - Burn lasts 2 seconds longer and reduces enemy armor by 10 for its duration.
[Q,W] Bathe in Flames - Casting Brushfire or Heatwave has a 33% chance to cleanse Harnack of all negative status effects.
Level 20
[Trait 1] Trial by Fire - When Harnack loses stacks of Adaptive Armor, he regains 1% of his maximum health for every stack he loses.
[Trait 2] Eternal Flame - Damaging enemies with Burn restores Harnack's health.
[Q, W] Scorched Earth - Enemies damaged by Heatwave or Brushfire receive 40% less healing until they are no longer affected by Burn.
[R1] Meltdown - Increases maximum Heat by 50 and causes Harnack to explode if he dies with more than 50 Heat, dealing 600 damage to nearby enemies.
[R2] Unstoppable Force
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