PYLO by Silaninil

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PYLO

By: Silaninil
Last Updated: Jul 23, 2015
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PYLO

THE PYLON

Combat Trait

1
Powerfield Generator
Passive 

You generate a field of energy around you comparable to the range of a watchtower that is your effective range for abilities. Whenever you use your basic ability it empowers all buildings and minions in your power field giving them a shield for 20% of their maximum health and increasing their attack speed and range by 10% for 10 seconds. 
2
Probey the Probe
Active

You summon a probe that is controllable with it's own set of abilities and talents that can be used. It has at level 1 300 hp and gains 30 hp max per level. 

Probey always moves with the speed as if he was under a 20% movement speed increase. 

If Probey is defeated it counts as a .5 kill for the enemy team and it adds a 22 second cooldown on your ability to summon a new probe. 

Primary Abilities

1
Plasma Shield Generator
You give an ally a shield equal to 25% their max health for four seconds, whenever that enemy takes damage it increases the duration of the shield by 1 second.

Cooldown: 12 seconds. 

Secondary Abilities

1
Construct Warpgate
Probey Ability

Summons in a Protoss Warp-gate within Pylo's power field that can be controlled to create minions that will assist in pushing the closest lane. 

It has 1000 hp, and if it does not take damage for more than 5 seconds starts to regen shields at a rate of 1% per 2 seconds. 

The Warpgate can summon 2 zealots to go down the nearest lane to deal melee damage to minions and structures/heroes with a hardy shield of 200 pnts and 200 pnts of health dealing 45 dps. If Zealots are summoned there is a global 30 second cooldown on all Warpgate summoning.

Or the Warpgate can summon 1 Stalker to go down the nearest lane to deal ranged damage to minions and structures/heroes with a weaker shield of 100 pnts and 400 pnts of health dealing 105 dps. The Stalker will automatically blink away whenever it takes damage from a single target equal to 5% of it's maximum health, switching to to a different lane. If the Stalker was summon there is a global 50 second cooldown on all Warpgate summoning

Constructing a Building has a 100 second cooldown. Building takes 20 seconds to construct. 
2
Construct Robotics Bay
Probey Ability

Summons in a Protoss Robotics Facility  within Pylo's power field that can be controlled to create minions that can be micro-managed by you to move and fire at specific targets instead of just going down the nearest lane. . 

It has 850 hp, and if it does not take damage for more than 5 seconds starts to regen shields at a rate of 1% per 2 seconds. 

The Bay can summon an Observer which is a flying unit that reveals in a wide area around it as well as revealing any stealthed units for as long as they are under the observer. The observer has 200 hp and can only be targeted by ranged attacks. If summoned the Robotics Facility suffers a 100 second cooldown.

The Robotics bay can also summon a slow walking Immortal that is a ranged tank unit that deals splash damage. The Immortal has 200 pts of shields and 1,700 points of health. It deals 150 damage to the primary target (+10 per level) and 35 damage to all nearby enemies. If summoned the Facility suffers a 100 second cooldown. 



Constructing a building has a 100 second cooldown. 

Constructing the building takes 20 seconds. 

Heroic Abilities

1
You must construct additional Pylons!
Probey gains the ability to construct additional pylons that will assist you in your conquest of the storm. 

Probey gains a Heroic ability to summon a pylon at a designated location with a reduced powerfield radius compared to Pylo and they lack Pylo's passive trait providing buffing shields.

However this allows Probey to create new buildings on the front lines and spawn forces closer to the enemy, each spawned in building has their own unique cooldown timers for minion summoning.  There may only be two other pylons on the field at once, each with 75% the health of Pylo. Pylons take 8 seconds to construct. 

Cooldown: 35 seconds.
2
New Construction Options
Pylo has achieved a new level of tech changing all of the constructs that he powers as well as giving him a new building that Probey can build: The Stargate.

Warpgate changes:

Add in Sentinel unit, a mid-ranged minion that like zealots goes down the nearest lane and does a constant stream of damage, (33 dps +3 per level) and that if nearby a friendly hero being targeted by an enemy skill shot or ability it will automatically create a small forcefield that lasts 1.5 seconds in between the sentinel and the enemy. The sentinel has 500 pts of shields and 75 pts of health. (Warpgate cooldown 65 seconds)

Robotics Facility changes: 
Upgraded to the Robotics Bay the immortal is now a Colossus, a hulky walker with impressive range and aoe capabilities. It had 500 pts in shields and 3,200 pts of health and does an aoe sweep attack at a long distance for 230 damage per target (+2 per level) with a slow attack speed. The Colossus is immune to roots and stuns. (Facility cooldown 120 seconds). 

New Structure: Stargate
The Stargate is able to generate 2 types of units: 

Voidrays: Voidrays are flying units with avg shields ( 350) and avg health (350) that move down the nearest lane and deal focused fire on a singular target. Their beam does 25% reduced damage to heroes but does 25% increased damage to structures dealing 30 dps that increases by 10+ for every 3 seconds the beam channels to a cap of 100 dps. Stargate cooldown is 60 seconds. 

Carrier: The Carrier is the ultimate in Protoss air weaponry, a massive, hulking ship with strong shields (2,250) and health (2,250) that deals a large amoutn of dps 75 (+4 per level) in a wide aoe using interceptors.  The Carrier spawns and goes to where you ping unlike the Robotics Facility units that are directly controlled, or the warpgate ones that lane. Stargate Cooldown 120 seconds. 

Stargate takes 45 seconds to build. Only 1 stargate allowed at any time. 

Special Mount

1
Warping in!
Pylo the Pylon, though immotal and almighty is limited in that he can not move himself. Spawning into the game with probey already at the ready you can select the Z key to allow Pylo to be placed at a set location where Probey will go and open a summoning channel that brings Pylo through after a brief 20 second delay. 


There is a 25 second cooldown on this ability. 

Tier 1 Talents

Demolition Strategist-
Your spawned minions deal 10% more damage to structures and their attacks destroy 1 ammo per hit. 

Chosen One-
Increases Pylo's starting health by 45% and increases his sight by 25%.

Brotherhood of Aiur-
Warpgate summons a Third Zealot but reduces all Zealot damage by 5% 

Fastest Probes in the West-
Probey's basic movement speed is increased by 30%.

Tier 2 Talents

Pylo's Mighty Spark-
Pylo gains a basic ranged attack that shoots a bolt of plasma out dealing 55 dmg (+2 per level) once every 2 seconds  at a single nearby selected target. The Bolt archs to hit two nearby enemies for 25% damage. 

Leaked Plasma-
Buildings and minions effected by Pylo's trait now deal 25% of their damage overtime (3 seconds) as a burning plasma mark on the target hit. 

Promote-
Activate to cause an allied lane Minion to take 75% reduced damage from non-Heroic targets and deal 100% bonus damage to non-Heroic targets for 30 seconds. Has charges. 30 second cooldown.

Observer Cloaking- 
The Observer becomes a cloaked unit it with a heavily restricted area of vision that can be activate to de-cloak and cast it's wider, cloak revealing vision. 

Charged Plasma-
Increases the shield from Plasma Shield Generator from 25% to 45% but adds a 1.5 second cast time. 

Tier 3 Talent

Improved Stalker Blink-
Stalkers from Warpgates now automatically blink to a different lane when targeted by an attack, this ability is on a 20 second cooldown after blinking.

True Immortal- 
If Pylo is defeated he retains control of his Immortal, if there is not an immortal on the field but there is a Robotics Facility he spawns one upon his death to control. 

Probe Master-
Increases Probey's health by 100%.

Chrono-Boost-
Activate to reduce the cooldown on one of your structures summoning by 25 seconds, using this triggers your trait. 45 second cooldown. 

Heroic Talents

Must construct additional pylons:

Probey gains the ability to construct additional pylons that will assist you in your conquest of the storm. 


Probey gains a Heroic ability to summon a pylon at a designated location with a reduced powerfield radius compared to Pylo and they lack Pylo's passive trait providing buffing shields.

However this allows Probey to create new buildings on the front lines and spawn forces closer to the enemy, each spawned in building has their own unique cooldown timers for minion summoning.  There may only be two other pylons on the field at once, each with 75% the health of Pylo. Pylons take 15 seconds to construct. 

Cooldown: 35 seconds.


New Construction Options: 

Pylo has achieved a new level of tech changing all of the constructs that he powers as well as giving him a new building that Probey can build: The Stargate.


Warpgate changes:

Add in Sentinel unit, a mid-ranged minion that like zealots goes down the nearest lane and does a constant stream of damage, (33 dps +3 per level) and that if nearby a friendly hero being targeted by an enemy skill shot or ability it will automatically create a small forcefield that lasts 1.5 seconds in between the sentinel and the enemy. The sentinel has 500 pts of shields and 75 pts of health. (Warpgate cooldown 65 seconds)

Robotics Facility changes: 
Upgraded to the Robotics Bay the immortal is now a Colossus, a hulky walker with impressive range and aoe capabilities. It had 500 pts in shields and 3,200 pts of health and does an aoe sweep attack at a long distance for 230 damage per target (+2 per level) with a slow attack speed. The Colossus is immune to roots and stuns. (Facility cooldown 120 seconds). 

New Structure: Stargate
The Stargate is able to generate 2 types of units: 

Voidrays: Voidrays are flying units with avg shields ( 350) and avg health (350) that move down the nearest lane and deal focused fire on a singular target. Their beam does 25% reduced damage to heroes but does 25% increased damage to structures dealing 30 dps that increases by 10+ for every 3 seconds the beam channels to a cap of 100 dps. Stargate cooldown is 60 seconds. 

Carrier: The Carrier is the ultimate in Protoss air weaponry, a massive, hulking ship with strong shields (2,250) and health (2,250) that deals a large amoutn of dps 75 (+4 per level) in a wide aoe using interceptors.  The Carrier spawns and goes to where you ping unlike the Robotics Facility units that are directly controlled, or the warpgate ones that lane. Stargate Cooldown 120 seconds. 

Stargate takes 45 seconds to build. Only 1 stargate allowed at any time. 

Tier 5 talents

Pylo of the Storm-
Reduces the cooldown on Warping In to 5 seconds. 

Stalkerfest-
Summon an additional Stalker whenever you construct a stalker. 

Kind and Merciful-
Pylo's Plasma Shield Generator can now hold two charges. 

Thorns, Lashes, and Offensive shields. 
Whenever one of your structures is damaged it reflects 2% of the damage received back at the attacker, this includes Pylo himself. 

Tier 6 Talents

Weapon Upgrade lvl. 3-
Increases the base attack of all ground minions that you can summon by 25%.

Structure Plating Upgrade lvl.3-
Increase the health of all your buildings by 50%.

Improved Zealot Legs-
Increases the movement speed of all Zealot units by 30%. 

Hardened Immortal- Increase the range and damage of the Immortal unit by 20% (10% increase to the Colossus).

Tier 7 talents

Templar Archives- 
New Construction Options provides a new building with 50% a warpgates health that allows the player to summon a Templar that will wander in between lanes attacking any nearby enemy with a ranged attack and a aoe that is a lesser version of Tassadar's psionic storm. The cooldown on the Templar archive is 100 seconds. 

Pylon Mastery-
Pylons now warp in instantly and have a wider power field then before. Pylons have 100% of Pylo's health instead of 75% and when a pylon is summoned allows a brief window where a robotics facility or warpgate can be summoned for half the cost. 

Indestructable- 
Upon taking fatal damage gains a shield equal to your maximum hitpoints for 5 seconds. this ability has a 120 second cooldown. 

Storm Shield-
Activate to give all nearby allies a shield equal to 20% of their maximum health for 3 seconds. 

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Silaninil | July 23, 2015 10:52am
The Hero we need, not the Hero we deserve
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