ROLE: MELEE ASSASSIN FRANCHISE: DIABLO PRICE: $9.99 USD | 15K GOLD
QUALITY CONCEPT / WORK IN PROGRESS
STATISTICS
HEALTH
850 (+140)
REGEN
1.075 (+0.254)
SPIRIT
250
REGEN
N/A
ATK SPEED
1.07 PER SECOND
DAMAGE
39 (+9)
Combat Trait
1
Fist of Thunder
Fist of Thunder
Active Trait Cooldown: 10 seconds
Activate to teleport to your target upon your next Basic Attack. Generate an extra 40 Spirit on hit.
[Exploding Palm] Make your target bleed for 45 (+10 per level) damage over 5 seconds. If the target dies while bleeding, it explodes and deals 130 (+15 per level) damage in a small area around it.
2
Spirit
Spirit
Passive Trait
Use Spirit instead of Mana. Every Basic Attack grants 20 Spirit. You can have up to 250 Maximum Spirit. [Sweeping Wind] Upon reaching 150 Spirit you unleash a vortex that surrounds you to deal 15 (+2 per level) damage every second to nearby enemies. The vortex lasts for 3 seconds and each Basic Attack increases its duration by 1 second.
Primary Abilities
1
Dashing Strike
Dashing Strike
Spirit: 30 Cooldown: 10 seconds Charges: 2
You quickly dash up at a short distance, striking enemies along the way for 30 (+6 per level) damage.
2
Wave of Light
Wave of Light
Spirit: 60 Cooldown: 2 seconds
Deals 80 (+22 per level) damage in a cone in front of you.
3
Mantras
Mantras
Spirit: 80 Cooldown: 1 second
Grants a passive bonus. Can be activated to gain a bonus effect and swap from a Mantra to another.
Secondary Abilities
1
Mantra of Salvation
Mantra of Salvation
Spirit: 80 Cooldown: 1 second
Passive: Nearby allies and yourself regenerate an additional 5 (+0.5 per level) Health per second.
Active: Shields you and nearby allies for 60 (+8 per level) damage for 2 seconds. Swap to Mantra of Conviction.
2
Mantra of Conviction
Mantra of Conviction
Spirit: 80 Cooldown: 1 second
Passive: Nearby enemies take an additional 4 (+0.5 per level) damage per Basic Attack.
Active: Marks nearby enemies, increasing all damage taken by 25% for 2 seconds. Does not affect Structures. Swap to Mantra of Salvation.
Heroic Abilities
1
Epiphany
Epiphany
Heroic Ability
Spirit: 100 Cooldown: 100 seconds
Your Basic Attacks automatically apply Fist of Thunder. Lasts for 8 seconds.
[Desert Shroud] Also decreases all damage taken by 20% for the duration. Reduces the Cooldown by 30 seconds.
2
Mystic Ally
Mystic Ally
Heroic Ability
Spirit: 100 Cooldown: 70 seconds
Summon a Mystic Ally that attacks the target to deal 45 (+13 per level) damage. The ally mimics your Dashing Strike and Wave of Light Abilities for 50% damage. Can reactive the Ability to retarget the Mystic Ally. Lasts 15 seconds.
[Air Ally] Passively grants 10 Spirit Regeneration per second while Spirit Ally is available. Remove its Spirit cost.
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Most Used Monk Skills
Monk Skill List