A ranged assassin who can seriously pressure in group fights. She will control the movements of the enemy team while dishing out area of effect damage with her arcane magic
Combat Trait
1
Arcane Mastery
Azshara's arcane mastery allows her to continue firing basic attacks casting other spells.
Primary Abilities
1
Arcane Missiles
Azshara targets an area with a quick-firing projectile that explodes on contact and deals damage in a small area. 5 charges on a 10 second cool down.
2
Arcane Burst
Create an orb of energy at a targeted location that gathers power over time and explodes after 2 seconds dealing damage over a large area. 15 second cool down.
3
Royal Decree
Azshara orders an enemy hero to march in a targeted direction for 1.25 seconds. 30 second cool down.
Heroic Abilities
1
Waters of the Well
Azshara uses her sceptre to summon a whirlpool of arcane infused water. Enemy heroes caught in the well experience damage every second and are pulled towards the centre of the well. 2 min cool down.
2
Arcane Barrier
Azshara lets out an explosion of arcane energy which causes damage to all enemies around her and erects a barrier which traps all enemy heroes inside for 3 seconds.
I changed the passive to only work while casting other abilities. This reflects her in game "Arcane Mastery: Azshara's control over magic is so strong that she can cast Arcane Missiles at any targets in line of sight without interrupting her current actions".
Royal Decree is a bit different than Sylvanas' ability because you can choose the direction the target walks. It could be use to peel melee assassins off of yourself or others in a defensive manner, or to group enemy heroes together in an offensive manner.
I really like it!! Would definitely play her. I love both her ultimates, a lot of talent changes and I really like those lore-fitting spells in general :)
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"ROYAL DECREE" works similiar to old Sylv's "MIND CONTROL"?
Royal Decree is a bit different than Sylvanas' ability because you can choose the direction the target walks. It could be use to peel melee assassins off of yourself or others in a defensive manner, or to group enemy heroes together in an offensive manner.