Movement speed starts at 80% base movement speed and gradually increases up to 160% over 4 seconds while moving(10% increase every 0.5 seconds). Vehicle is immuned to stuns but being rooted or stopping resets it's speed bonus. Directional momentum is kept when moving, so turning radius is bigger when going faster and stop command will gradually decrease speed down to 80% before movement is stopped.
Racer cannot auto-attack but colliding with an enemy unit will damage that unit for 100*(speed^2) in physical damage. Hitting enemy heroes will decrease the racer's speed by 10%, and hitting unstoppable heroes or structures will reset speed to 0. The racer has a fixed 100 max nitrous, and recovers 2 nitrous per second.
[D] Hand-break - Activate to change directions while keeping directional momentum, losing 10% speed per second. Can be used while stopped to change directions without moving.
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