Rafaam. The Supreme Archaeologist. The Arch-Thief. The Arch-Villain of Hearthstone.
After being defeated by the League of Explorers, he fled to the Nexus to harness its powers!
Rafaam is a supreme Ranged Assassin who deals EVIL amounts of Spell Damage.
Stats
Health: 1920
Health Regen: 4
Attack Speed: 1.25
Attack Range: 5
Attack Damage: 126
Unit Radius: 0.8125
Combat Trait
1
Gauntlet of Origination (D)
Passive: Dealing Spell Damage heals for 25% of the damage dealt and charges the gauntlet by 1% for every 50 damage dealt, up to 100%.
Activate to drain the charge and make Basic Attacks deal Spell Damage. Prevents the gauntlet from charging. Reactivate to stop draining.
Drains 1% of charge every 0.5 seconds.
Damage requirement scales with level.
Primary Abilities
1
Supreme Bolt (Q)
Mana: 40 Cooldown: 12 seconds
Deal 120 damage to enemies in an area.
Heroes hit by the outer radius lose 20 Spell Armor for 4 seconds.
Mana: 80 Cooldown: 10 seconds
Curse the target area for 5 seconds. Enemies take 20 damage every 0.5 seconds while within and for 2 seconds after leaving the cursed area.
Range: 8
Radius: 6
3
Sarcophagus (E)
Mana: 40 Cooldown: 10 seconds
Vector Targeting. Activate to summon Sarcophagus at the target area that lasts for up to 10 seconds. Reactivate to release the mummy inside, which will run forward and collide with terrain or the first enemy in its path, dealing 100 damage and Rooting for 1.5 seconds. The mummy has 500 Health and burrows into the ground for 10 seconds upon reaching maximum range, becoming Invisible and Invulnerable, and will catch the first enemy that gets too close, dealing 100 damage and Rooting for 1.5 seconds.
Cast Range: 8
Unit Radius: 0.5
Range: 12
Missile Speed: 20
Hitbox: 1.25 x 1.5
Catch Radius: 3
Cooldown starts once Sarcophagus is reactivated or expires.
The mummy will not be released if Sarcophagus is not reactivated in time.
Unit Radius refers to the Sarcophagus. Hitbox refers to the running mummy.
Cast Range refers to the sarcophagus. Range refers to the distance the mummy runs.
The mummy disappears on colliding, catching, or after 10 seconds of being burrowed.
Heroic Abilities
1
Lantern of Power (R1)
Lend Lantern of Power to an allied Hero, granting them its passive effect.
Reactivate to take it back. The lantern returns automatically when the target dies. Passive: Gain 1 Attack Range and heal Rafaam for 25% of the Spell Damage dealt.
Cast Range: 5
Lantern of Power affects Rafaam. Its healing effect stacks additively with Gauntlet of Origination.
2
Timepiece of Horror (R2)
Mana: 120 Cooldown: 120 seconds
Activate to channel for up to 12 seconds. Reactivate to deal 120 damage to nearby visible non-Structure enemies for every second of channeling.
Radius: 6
Rafaam can move while channeling.
Cooldown starts once Timepiece of Horror is reactivated.
Timepiece of Horror deals the accumulated damage in one instance.
Interrupting the cast reactivates Timepiece of Horror for the accumulated duration.
LEVEL 1
Supreme Flame
Supreme Bolt deals an additional 40% damage over 4 seconds.
Supreme Archaeology ❢Quest: Curse 20 different areas of the map. Does not count areas that were cursed within the last 20 seconds. ❢Reward: Increase Curse of Rafaam's radius by 50%.
Relentless Mummies
Mummies deal 25% more damage and Root for an additional 0.25 seconds.
LEVEL 4
Supreme Haste
Hitting an enemy Hero with Supreme Bolt grants 20% Movement Speed for 3 seconds.
Power of Rafaam
Gain 20% Attack Speed while within and for 2 seconds after leaving the cursed area.
Restless Mummies
Mummies run 25% farther and faster.
LEVEL 7
Supreme Armor
Gain 50% of Armor reduced by Supreme Bolt for 4 seconds.
Curse of Steel
Enemies lose 20 Physical Armor while within and for 2 seconds after leaving the cursed area.
Perfect Plan
While at or above 90% charge, gain 1 Attack Range and 30 Physical Armor.
LEVEL 13
Supreme Synergy
Enemies hit by Supreme Bolt within cursed areas are Rooted for 1 second.
Unstoppable Mummies
Mummies gain 20% bonus Health and are Unstoppable while running.
Rafaam's Scheme
While at or above 90% charge, Basic Attacks reduce the cooldown of Basic Abilities by 0.5 seconds.
LEVEL 16
Lazul's Scheme Cooldown: 30 seconds
Activate to reveal the targeted area for 3 seconds. Enemies seen are revealed for 3 seconds. Global Range. Passive: Enemies revealed by Rafaam deal 15% less damage. Curse of Rafaam reveals affected enemies.
Togwaggle's Scheme Cooldown: 50 seconds
Activate to summon a wax copy of Sarcophagus that lasts for up to 5 seconds. Reactivate to release the mummy inside, which has 100% less Health, deals 50% less damage, and cannot Root nor burrow into the ground. Passive: Mummies Slow enemies hit by 50% for 3 seconds.
Dr. Boom's Scheme Cooldown: 60 seconds
Activate to increase the outer radius of your next Supreme Bolt by 200%. Passive: Increase the damage of Supreme Bolt by 50%.
Hagatha's Scheme Cooldown: 20 seconds
Activate to deal 80 damage to all cursed enemies. Passive: Curse lasts for an additional 2 seconds after leaving the cursed area.
LEVEL 20
Lantern of Doom
Double the bonuses of Lantern of Power.
Lantern of Power can be lend to enemy Heroes to reduce their Attack Range instead of increasing it.
Timepiece of Doom
Timepiece of Horror increases its radius by 0.5 with each second of channeling.
Reaching the maximum channeling time causes Timepiece of Horror to affect the entire map.
Bolt of Doom
Supreme Bolt now reduces the Armor and gains an additional charge.
Cooldown between charges: 4 seconds.
Mirror of Doom
Sarcophagus is replaced with Mirror of Doom that lasts for 10 seconds and releases a mummy every 2.5 seconds.
Cooldown starts once Mirror of Doom expires.
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