(Targeted)
Replace this trait with a
base version of the last
Basic Ability used by the target enemy hero. Once the
Ability is used, you switch back to
Arch-Thief and it’s
cooldown begins.
Channeled Abilities like Morales' Healing Beam will last until the
channel is broken. If the target hero has not used an
Ability yet or has none, gain
Curse of Rafaam instead.
Cooldown:
Same as the stolen ability that was last used. Mana Cost: Same as the Stolen ability.
Exceptions:
Abilities with use a different resource, like Sonya's or Chen's, have their normal cost converted into Mana.
Abilities with charges start with their max number of charges.
Stealing a sub-ability,like Tyrael's teleport from El'Druin's Might, will give you the original ability.
All channeled abilities last until the channel is broken.
All toggled abilities last until toggled off.
Xul's Cursed Stikes and similar abilities do not change Rafaam's Attack Range, however, Sgt. Hammer's Siege Mode remains intact.
Greymanes' Darkflight and Disengage abilities do not transform Rafaam in any way, only the first effect occurs.
Stealing Gall's Rune Blast gives you Cho's Rune Bomb instead.
You cannot steal other traits.
Cannot steal special mounts, like Rehgar's, or abilities added through talents, like Protective Shield. However, Xul's Bone Armor can be stolen, but it doesn't have it's Level 1 talent.
Cannot steal passive abilities, even if they have talents that make them activatible (Unless you take Perfect Copy at Level 20).
Besides that little bit, great concept! Seems fun to play. (^_^)
Primary Changes:
Arch-Thief now shares it's cooldown with the ability that was stolen and Curse of Rafaam has it's own cooldown.
Skelesaurus Hex does not follow Rafaam now, allowing him to be used to split push, but he can now longer be commanded to attack specific targets and it now deals 100% bonus damage to structures.
Timepiece of Horror now functions completely different, turning it into a Psionic Storm on steroids.
Lantern of Power now makes your summons permanent if cast on them.
Added a Level 20 talent that allows Rafaam to steal Heroic Abilities.
Blessings of the Sun
(Buff) Increases the Basic Attack Damage of yourself or an ally by 50% for 4 seconds. Effect and Duration are increased by 400% on Minions and your Summons. and also gives them +150% Health. Mana Cost: 65. Cooldown: 12.
PLUS
Staff of Origination
Passively grants your Basic Attacks 100% splash damage to nearby enemies (2.0). Activate to summon Skelesaurus Hex after a 3 second channeling time. Skelesaurus has 1520 (+4%) Health and deals 177 (+4%) damage. Reactivate to command Skelesaurus to move to a location or attack a selected target. Duration: 20. Mana Cost: 80. Cooldown: 60.
RESULTS IN:
Skelesaurus lv 10 with:
*5625 Health
*1310 Damage per hit
*Infinite Duration
OR
Skelesaurus lv 20 with:
*8326 Health
*1939 Damage per hit
*Like at level 10, is permanent
OR Skelesaurus lv 30 with:
*12325 Health
*2870 Damage per hit
*Not mentioning about infinite duration
Plus add +50% damage dealt from Storm Talent and +100% damage to non-heroics from perk and this will kill Core with two hits. Good luck.
Probably everything other is well done, didn't notice other things that should be changed.
Simple fix though, Skelesaurus Hex now receives the same bonus Heroes get.