Behold, Ragnaros! He who was ancient when the world was young!
Combat Trait
1
DIE, INSECT!
Every 5 seconds, Ragnaros deals damage to a random enemy around him. The target then burns for 7 seconds. This effect does not stack.
Primary Abilities
1
Sulfuras Smash
Cooldown: 4 seconds.
Ragnaros smashes his hammer, Sulfuras into target location. He deals damage to all enemies in the area and the lands burns for 10 seconds.
2
Summon Core Hound
Cooldown: 9 seconds.
Ragnaros summons a Core Hound that lasts for 10 seconds.. The Core Hound deals light melee damage and the target burns for 2 seconds when the Core Hound deals damage. This effect does not stack.
3
Sons of the Flame
Cooldown: 7 seconds.
Ragnaros summons a Son of the Flame that lasts until killed. The Son of the Flame has the same amount of health as a normal minion. The Son of the Flame deals ranged splash damage and burns all enemies hit for 2 seconds. This effect does not stack.
Secondary Abilities
1
Command Flamewalker
Commands your Son of the Flame to move or attack a specific target. The Son of the Flame will normally follow you and attack nearby targets.
Heroic Abilities
1
Summon Onyxia
Cooldown: 90 seconds.
Ragnaros summons Onyxia to attack your opponent's Structures, dealing damage to all structures and burning them for 2 seconds.
2
Scorched Earth
Cooldown: 120 seconds.
Ragnaros scorches the entire battleground, constantly dealing damage to all enemies for 10 seconds. Enemies include Structures, Mercenaries, Minions and Heroes.
Q: Solid close range damage with AoE left behind. Burning for 10 seconds with a 4 second cooldown sounds great for taking down, say, an enemy's gate.
W: This is odd. I'd imagine Ragnaros' only summon to be Sons of Flame, which are in his boss fights and in his Battle Pet abilities. He never really summons a Core Hound. This makes him one step closer to just any other specialist (the apparent need to NEED summon spells).
E: A flavorful, weaker Water Elemental. Solid.
R1: Eh. I wouldn't include Onyxia in Ragnaros' kit. Don't even think Onyxia answers to Ragnaros. It's an odd move to include her in this kit.
R2: So long as the damage is very small this could be fine. Like, enough to only kill a wave after those 10 seconds, and maybe less to structures. This sounds like it could get out of hand, but I like the idea.
Final Verdict: He is definitely a pusher more than a team fighter. This kit makes Ragnaros seem weak, as he is relying on his summons more than himself. It's far too summon centric.
Sorry I forgot this...
Ragnaros would have a special mount called "Submerge", which is like Abathur's Deep Tunnel.
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Q: Solid close range damage with AoE left behind. Burning for 10 seconds with a 4 second cooldown sounds great for taking down, say, an enemy's gate.
W: This is odd. I'd imagine Ragnaros' only summon to be Sons of Flame, which are in his boss fights and in his Battle Pet abilities. He never really summons a Core Hound. This makes him one step closer to just any other specialist (the apparent need to NEED summon spells).
E: A flavorful, weaker Water Elemental. Solid.
R1: Eh. I wouldn't include Onyxia in Ragnaros' kit. Don't even think Onyxia answers to Ragnaros. It's an odd move to include her in this kit.
R2: So long as the damage is very small this could be fine. Like, enough to only kill a wave after those 10 seconds, and maybe less to structures. This sounds like it could get out of hand, but I like the idea.
Final Verdict: He is definitely a pusher more than a team fighter. This kit makes Ragnaros seem weak, as he is relying on his summons more than himself. It's far too summon centric.
Ragnaros would have a special mount called "Submerge", which is like Abathur's Deep Tunnel.