Level 1
1 - Engulfing Flames - Destroy 1 ammo every second
2 - Molten Seed - Restore 15 mana for every hero affected
3 - Engulfing Flames - Deals 30% bonus damage to minions and mercenaries
3 - Regeneration Master
4 - Bribe
Level 4
1 - Magma Blast - increase the slow to 30%
2 - Magma Blast - increase the range by 25%
3 - Engulfing Flames - reduce cooldown by 3 seconds.
4 - Molten Seed - reduce cooldown by 3 seconds.
Level 7
1 - Magma Blast - With Sulfuron keep lord activated, deals 50% more damage
2 - Sulfuron keep lord - Increase the range of the damage by 50%
3 - Molten Seed - If molten seed kill his target, explodes for (25+5) damage. If fire elemental kill his target, he will be retargeted (prioritizing heroes) and add 2 seconds of duration.
4 - Magma blast - Splash for 50% damage in a small radius
Level 10
1 - Sulfuras Smash
2 - World in flames
Level 13
1 - Engulfing flames - Increase the range and width of engulfing flames by 33%
2 - Engulfing flames - Increase the root for 2 seconds.
3 - Sprint
4 - Submerge [Active] - While rooted by sulfuron keep lord, can submerge, becoming invunerable for 3 seconds. Deals (15+3) damage to nearby enemies every second while submerged. [1 minute Cooldown]
Level 16
1 - Magma Trap - After hitting Magma Blast, creates a magma trap behind your target. when stepped, throws every enemy in a small radius to the air and deal (20 + 4) damage
2 - Molten seed - Fire elementals persist for 4 seconds.
3 - Sons of Flames [Active] - Creates 3 sons of flames that will reach you in 1, 2 and 3 seconds. when each reach you, heals you by 15% your max hp and reduce your cooldowns by 1 second. Each Son of flame have 3 HP and can be targeted [1 minute cooldown]
4 - Blood for Blood
Level 20
1 - Splitting Blow [R1] - Increase damage and cast range by 30%. Creates lava waves in all directions.
2 - Superheated [R2] - Increase damage against heroes by 75%. Can affect structures past the original range.
3 - Hardened shield
4 - Fury of the Storm
This is most certainly a guy I'd like to try, good job imo.
Thanks mate! I'll work around the talents soon, feel free to send me opinions if you have!
*Brace for impact*
Ragnaros, a melee hero, deals 1% max health per second to enemies and you make him a specialist? He should be assassin.
Why does he have Molten Seeds? That makes him neither assassin nor specialist.
Why does his passive root him, instead of giving movement speed? It's called Wrath not other thing that I dont remember.
Why does World of Flames look like any other ability (that could replace Molten Seeds)?
Why does World of Flames stay normal with the Firelor's Wrath?
I think of him more like a melee specialist than a assassin because of his trait. I can always exclude the 1% max health and just keep the active part.
The molten seed originaly would spawn fire elementals in every target affected, but i think this would be so overpowered to push lanes with only one skill that i cameback with this. but it can have talents that fix this.
I understand the fell that "wrath" should give him a boost somehow (boosted his abilities, making it stronger and go father away), and for that I changed the name to better fit the concept.
For the ones that don't know, Sulfuron keep is the name of his home where he stands waiting "rooted" for the players.
World of flames don't stay normal o.o' but yes, i think it still does little with the trait on, i just need more ideas. (but remember that while he is rooted with World of flames choosen, he would deal 4% max hp on every target.)
thanks for your feedback!
Ragnaros, a melee hero, deals 1% max health per second to enemies and you make him a specialist? He should be assassin.
Why does he have Molten Seeds? That makes him neither assassin nor specialist.
Why does his passive root him, instead of giving movement speed? It's called Wrath not other thing that I dont remember.
Why does World of Flames look like any other ability (that could replace Molten Seeds)?
Why does World of Flames stay normal with the Firelor's Wrath?