Level 1:
Ozone Layering: Rakanishu gains 5 maximum energy. While at 5 or less energy, Rakanishu gains 40 armor.
Energy Mastery: Regeneration Globes grant +1 maximum energy, to a maximum of 30. After collecting 30 regen globes, gain another 20 energy.
Surplus Charge: While Overcharge is off cooldown, Rakanishu gains 5 energy per second, and deals 28+4% damage per second to all targets in melee range.
Level 4:
Zoop!: Lightning Dash's cooldown is reduced by 1.5 seconds, and its energy cost is reduced by 10.
Stormrider: If you hit at least one hero with lightning dash, you gain 20% attack speed for 4 seconds, stacking twice. If you do not hit any heroes, you do not gain any movement speed.
Empowered Dash: Lightning Dash now channels for 0.25 seconds before casting, but its range and damage are increased by 40%.
Level 7:
Lightning Blade: ACTIVE: For 5 seconds, your basic attacks are twice as fast but deal 30% less damage. Each attack also consumes 3 energy. These bonuses stack multiplicatively. CD: 30 seconds.
Rolling Thunder: Thunder Crash's arc is now 30 degrees and its base damage is reduced by 60%, but it strikes three times over 0.3 seconds. The second and third strike gain 30 and 60% bonus range, respectively.
Cloudburst: When your Charged Enchanment shield is destroyed, reduce the cooldown of Overcharge by 6 seconds.
Level 10:
Perfect Storm
Energy Drain
Level 13:
Fallen Zeal: When Overcharge is off cooldown, heal for 2.5% of your maximum health per second.
Recharge: When Charged Enchantment expires or breaks, gain a 202+4% shield that lasts 3 seconds.
Blur: You take 30% less damage from enemies that have been slowed by Thunder Strike
Level 16:
Fury of the Fallen: While above 40% health, you take 10% additional damage from all sources. While at or below 40% health, all damage you deal and healing/shielding you receive is increased by 30%.
Triple Dash: Lightning Dash now has two charges. It only activates Overcharge if both charges were used.
Charged Blast: Charged Enchantment deals 150% more damage, and stuns for 0.5 seconds.
Level 20:
Vortex: Perfect Storm now lasts for 2.5 seconds, and you can cancel it. After 1 second of channeling, it deals 50% less damage.
Constant Drain: Energy Drain's cooldown is reduced by 30 seconds. While it is off cooldown, enemies in a 2 range area around Rakanishu are slowed by 10% and deal 10% less damage. For every enemy hero in the radius each second, Rakanishu gains 5 energy and reduces the CD of Overcharge by 0.5 seconds.
Overcharge Mastery: Overcharge's cooldown is now 16 seconds, but it holds two charges. If you took Fallen Zeal at level 16, you are healed for 1.25% of your maximum HP per second per charge you have instead.
Ascension: QUEST: Every second you remain alive, your maximum hit points are increased by 5, to a maximum of 1000. Quest progress is not lost on death.
REWARD: Fallen Zeal and Fury of the Fallen are renamed to Ascended Zeal and Fury of the Ascended. Also, Rakanishu becomes taller and has lightning-y wings. No other change.
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