Rathma by Mejet

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Rathma

By: Mejet
Last Updated: Aug 28, 2015
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Rathma

Necromancer

Combat Trait

1
Raise Skeleton
When an enemy minion dies, collect it's bones. Upon reaching 10 bones, activate to summon a skeleton to fight for you. Max 50 bones. 

Primary Abilities

1
Life Tap
Drain life from targeted enemy. 
2
Summon Skeleton Mage
Summon a Skeleton Mage to fight for you
3
Terror
Cause enemy to run around with no control. 

Heroic Abilities

1
Summon Blood Golem
Summon a Blood Golem to fight for you. Blood Golem increases damage, duration, and health of all nearby Necromancer pets. 
2
Bone Prison
After a .5 second delay a bone prison entraps all nearby enemy heroes for 2 seconds and deals damage while hero is trapped within it's grasps. 

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TheHereticOne (10) | August 29, 2015 8:15am
"After a .5 second delay a bone prison entraps all nearby enemy heroes for 2 seconds and deals damage while hero is trapped within it's grasps."

All NEARBY enemy heroes. I am assuming this guy is gonna be waiting in the back line -- which will basically mean he won't be in the middle of the fight, therefore, not "nearby" enemy heroes.


Although I do understand -- As of right now, I'd class him as a specialist, unless you plan to give him secondary abilities allowing him to heal his allies by sacrificing skeletons or something...?
1
[-]
Siperos (9) | August 28, 2015 7:40pm
... How is this hero supposed to be a Support?

And Bone Prison Heroic is overpowered if it entraps all the enemy heroes no matter what so that the enemies can't dodge or counter it in any way.
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