Thought to have been destroyed in Andorhal, Rattlegore was rebuilt in Scholomance to guard from intruders. After being defeated again, his remains mysteriously disappeared. It was the Grave Keeper who took Rattlegore, reanimating this rattling monstrosity under his command in hopes of improving his chances against the Raven Lord. It did not end well.
Rattlegore is a clattering Tank who slashes, impales, and harvests his enemies.
Stats
Health: 2640
Health Regen: 5.5
Attack Speed: 2
Attack Range: 2
Attack Damage: 60
Unit Radius: 1.0625
Combat Trait
1
Rusting Blades (D)
Cooldown: 0.5 seconds Passive: Dull blades rust with each successful Basic Attack, decreasing Attack Speed but increasing Attack Damage by 10%. Stacks up to 10 times.
Activate to remove rust after 0.5 seconds, saving the accumulated Attack Damage bonus for the next successful Basic Attack.
Stacks are removed upon dying without saving the Attack Damage bonus.
Primary Abilities
1
Bone Armor (Q)
Cooldown: 12
After 0.25 seconds, hurl Bone Armor at an enemy or ally.
Enemy loses 20% Attack and Movement Speed. Ally gains 200 Shield and 20 Armor.
Bone Armor lasts 4 seconds and can be self-cast.
Range: 9
Missile Speed: 15
Interrputing the cast puts Bone Armor on full cooldown.
Cooldown starts once Bone Armor expires or is destroyed.
Destroying Bone Armor removes its effects from the target.
2
Bone Spike (W)
Cooldown: 8 seconds
Launch a spike in a straight line at the nearest enemy, prioritizing Heroes, that hits the first enemy in its path, dealing 120 damage and knocking them back. If the target wears Bone Armor, it explodes, dealing 240 damage to nearby enemies and Slowing them by 40% for 2 seconds.
The nearest target is indicated by a red mark.
Range refers to both the search radius and travel distance.
Explosion destroys Bone Armor.
Explosion occurs before the knockback.
Primary target is not affected by the explosion.
3
Harvest (E)
Cooldown: 15 seconds Passive: Nearby visible Heroes and Minions leave piles for 30 seconds upon dying.
Activate to charge into a pile with 150% Movement Speed, dealing 200 damage to all enemies in your path. Cannot be cancelled, but can be interrupted. Upon reaching the pile, consume it after 0.5 seconds, restoring 20% of your missing Health.
After reaching level 10, Harvest can be cancelled during the charge and can be cast on enemy Heroes below 25% Health, dealing 200 damage on contact.
Range: 15
Charge Radius: 1.25
Passive Radius: 8
Piles are created by both enemies and allies, are visible to all players, cannot be interacted with by anything but Harvest, and their remaining time is indicated via a timer below them.
Charge Radius refers to the hitbox during the charge.
Cooldown starts once the charge is interrupted or once the consumption ends.
Silence interrupts the consumption, but not the charge. Root and Stun interrupt both.
Heroic Abilities
1
Frenzied Ferocity (R1)
Cooldown: 60 seconds
Gain 25% Movement Speed and reduce the duration of all disabling effects against you by 50%. Lasts 6 seconds.
Affects both the current and subsequent disabling effects.
Cooldown starts once Frenzied Ferocity ends.
2
Reanimate (R2)
Passive: Consuming piles left by Heroes increases your Health by 250.
Upon dying, you have 5 seconds to spend all Health gained from Harvest to resurrect after 2 seconds at the location where you died, with your current and maximum Health equal to the amount spent. Your maximum Health goes back to normal after 10 seconds.
Reanimate is available as long as you have any bonus Health from Harvest.
Current Health remains the same after the maximum goes back to normal.
Passive increases Health after the healing from consumption.
LEVEL 1
Bone Splinter
Bone Spike deals an additional 50% damage over 4 seconds.
Reap What You Saw
Consuming a pile reveals nearby enemies for 2 seconds.
Radius: 8
Quick Sharpening
Removing rust takes 0.25 seconds.
Rust now stacks up to 5 times, but changes Attack Speed and Attack Damage by 20% per stack.
LEVEL 4
Heavy Burden
Bone Armor now Slows by 40%, but no longer reduces Attack Speed.
Bone Shards
Bone Armor's explosion deals 25% more damage and reduces Bone Spike's cooldown by 2 seconds.
Grave March
Harvest's charge grants an additional 10% Movement Speed.
Consuming a pile grants 10% Movement Speed for 3 seconds.
LEVEL 7
Serrated Spike
Bone Spike instantly kills Minions and pierces the first target. Cannot hit the same target twice.
Grave Digging
Harvest can be self-cast to start digging into the ground, channeling for 3 seconds to create a pile that can be Harvested.
Interrupting the cast puts Harvest on full cooldown, but finishing it resets its cooldown instead.
Reaper's Scythes
Basic Attacks deal 20% of the damage around the target.
Rust decreases the radius by 0.2 per stack.
Radius: 2
LEVEL 13
Bone Plate
Bone Armor grants 20 more Armor, but no longer grants the Shield.
Bone Javelin
Increase Bone Spike's knockback duration by 0.25 second.
Enemies that collide with terrain after being knocked back take 80 damage and are Rooted for 0.5 seconds.
More Guts, More Glory
Harvest's charge damage is increased by 50% per Hero hit during the charge.
Hitting at least 2 Heroes during the charge increases the damage of the next charge by 100%.
LEVEL 16
Bone Pile
Bone Armor can be cast on the ground to create a pile that exists for 6 seconds and attaches Bone Armor to the first target that comes close. This pile can be Harvested, but will not heal.
Fresh Material
Consuming a pile resets the cooldown of Bone Armor and increases the duration of the next one by 2 seconds.
Soulflame
Deal 12 damage per second to nearby enemies.
Enemies hit with Soulflame increase its damage against them by 25%, stacking up to 100%.
Radius: 4
LEVEL 20
RATTLEGORE!!!
Frenzied Ferocity removes all disabling effects on cast and can be cast while disabled.
Takedowns while Frenzied Ferocity is active increase its duration by 3 seconds.
Mastered Boneweaving
Consuming piles left by Heroes now increases your Health by 500.
Resurrection now takes 1 second and grants twice as much Health.
Insatiable Desire
Consuming a pile resets the cooldown of Harvest and grants Unstoppable for 2 seconds.
Goresoaking Blades
Basic Attacks heal for 50% of the damage dealt.
Removing rust increases this bonus to 200% until the next Basic Attack.
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