Kev West was one of the few mercenaries to be honorably discharged from the Dominion Armed Forces, and is a man who lives by his own code. Though he refuses to take jobs that have the possibility of harming innocent people, West still works steadily. His war days might be behind him, but he did not lose his bite.
Rattlesnake is a Ranged Tank who provides a lot of sustain to his allies.
Stats
Health: 2064
Health Regen: 4.3
Attack Speed: 1
Attack Range: 5
Attack Damage: 80
Unit Radius: 0.9375
Combat Trait
1
Muscle Mettle (Trait)
Gain 4 Armor per visible enemy Hero nearby. Stacks up to 5 times.
Radius: 8
Primary Abilities
1
Punisher Grenade (Q)
Mana: 40 Cooldown: 8 seconds
Launch a grenade in a line that collides with terrain and explodes at maximum range or on contact, dealing 80 to nearby enemies and Slowing them by 60% for 1 second. Primary target takes double damage.
Mana: 90 Charge Cooldown: 18 seconds
Place a device with 360 Health that heals nearby allies for 60 every 0.5 seconds.
Lasts 6 seconds. Stores up to 3 charges. Cooldown between charges: 6 seconds.
Range: 3
Radius: 6
Unit Radius: 0.25
3
Guarding Field (E)
Mana: 40 Coodlown: 16 seconds
Activate to redirect 25% of damage dealt to nearby allies to yourself for 4 seconds.
Reactivate to disable Guarding Field.
Radius: 8
Cast is uninterruptible.
Guarding Field cannot affect Rattlesnake.
Heroic Abilities
1
Tech Module (R1)
Mana: 40 Cooldown: 40 seconds
For the next 10 seconds, Basic Abilities refresh 50% faster. Passive: Gain the benefits of all level 4 talents.
2
Back-up Stimpack (R2)
Mana: 60 Cooldown: 20 seconds
Gain 10% Movement Speed and heal for 20 every 0.25 seconds. Lasts for 10 seconds.
Cooldown starts once the effect ends.
LEVEL 1
Take Aim ❢Quest: Hit at least 3 enemy Heroes with Punisher Grenade 5 times. ❢Reward: Increase its explosion radius by 25% and reduce its cost by 20.
Gotta Move
Gain 5% Movement Speed, increased to 10% while Guarding Field is active.
Muscle Courage
While at or above 15 Armor, gain 15% Movement Speed.
LEVEL 4
Upgraded Capacitors
Reduce Punisher Grenade's cooldown by 2 seconds.
Upgraded Targeting System
Increase Punisher Grenade's range by 20%.
Upgraded Munitions
Increase Punisher Grenade's damage to secondary targets by 50%.
LEVEL 7
Suppressive Shells
Enemies hit by Punisher Grenade deal 20% less damage for 3 seconds.
This effect is doubled for enemies affected by Punisher Grenade's Slow.
Regeneration Module
Revitalizer restore 50% more Health to Heroes below 25% Health.
Kinetic Field
Guarding Field grants allied Heroes 30 Physical Armor.
LEVEL 13
Concussive Shells
Punisher Grenade's Slow is increased to 100%, but now decays over the duration.
Signal Modulator
Revitalizer can be placed to any visible area on the map.
Provoking Field
Increase Guarding Field's duration by 2 seconds.
Guarding Field's cooldown is reduced by 0.5 seconds per 120 damage redirected, up to 4 seconds.
LEVEL 16
Hammer Munitions
Increase the duration of Punisher Grenade's Slow by 2 seconds.
Aggression Blend
Allied Heroes healed by Revitalizer deal 25% more damage for 2 seconds.
Subsequent healing refreshes the duration.
Better Off Alone
Muscle Mettle's maximum Armor bonus persists for 3 seconds.
While there are no allied Heroes nearby, Muscle Mettle's Armor bonus is doubled.
Radius: 8
LEVEL 20
Technical Recruiter
Reduce the cooldown of Tech Module to 20 seconds. Passive: Gain the benefits of all level 7 talents.
Super Stimpack
Increase Back-up Stimpack's Movement Speed bonus and healing by 100%.
Back-up Stimpack's cooldown now starts after the cast.
Heaven's Devils Style
Basic Attacks splash for 50% damage and Slow all enemies hit by 50% decaying over 1 second.
Splash Radius: 2
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