Call to Action * |
?Quest: Every Minion killed near you grants 0.20 Attack Damage, and Takedowns grant 0.50 Attack Damage. ?Reward: Upon gaining 40 bonus Attack Damage, Raynor also gain additional 10% bonus Attack Speed while Inspire active. |
Confident Aim * |
Penetrating Round's width is increased by 50% and its Mana cost is reduced from 60 to 30. ?Quest: Hit 30 Heroes with Penetrating Round. ?Reward: Lowers the cooldown of Penetrating Round by 3 seconds for each affected enemy Hero. |
Aspire to Inspire * |
Raynor's Basic Attack against enemy Hero extend duration of Inspire by 0.5 seconds. ?Quest: Inspire to ally Heroes for a total of 2 minutes. Multiple Allies provide additional time. ?Reward: Increase Inspire's range by 50%. |
Excessive Power * | Enemies within the first half of Penetrating Round's range are knocked back 35% farther. |
Howdy, Boys!? * | Inspire increace Nearby Minions damage by 50%. |
Good Price * | Reduces the cooldown of Scouting Drone by 15 seconds and Increases durability to 4 Basic Attacks. |
Puttin' On a Clinic * Cooldown: 10 seconds |
If Raynor being Stunned, Silenced or Rooted reduce cooldown of Adrenaline Rush by 20 seconds and other basic abilities by 5 seconds. |
Relentless Leader * * Cooldown: 8 seconds |
Automatically activates if Raynor being Stunned, Silenced or Rooted to knocks away nearby enemies and gives 25 Armor, reducing damage taken by 25% for 5 seconds. |
Give Me More! * |
Increases Adrenaline Rush healing by 40% and gives a Shield that absorbs damage equal to 20% of his maximum Health for 4 seconds. |
Invigorating Oration * |
While Inspire active, Basic Attacks heal for 20% of the damage dealt to the primary target. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast. |
Revolution Overdrive | Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast. |
Double-Barreled | Penetrating Round gains a 2nd charge. |
Steel Resolve | Increases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire. |
Sharpshooter * | Raynor's Basic Attacks deals an additional 0.3% of their maximum Health as damage to enemies for every 1 extra range away. |
Executioner * | Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds. |
Cluster Round * | Penetrating Round damage is increased by 20% for each additional target hit up to 100%. |
Hamstring Shot * * | Penetrating Round slowing enemies by 50% decaying over 3 seconds. |
Bullseye | The first enemy hit by Penetrating Round is stunned for 1 second. |
Headshot * |
Every 20 seconds, your next Basic Attack against a Hero deals 100% additional damage. Basic Attacks reduce this cooldown by 2 second. |
Scorched Earth | An additional set of lasers blast the ground 5 times per second, dealing 40 damage in an area. |
Dusk Wings | Banshees remain Stealthed while attacking and fire 50% more frequently. |
A Card to Play * |
Increases Attack Speed by 20% and whenever a Hero (ally or enemy) is killed, the cooldown of Raynor's Heroic Ability is reduced by 10 seconds. |
Terrans Revenge * | Raynors's Basic Attacks now ignore Armor, and his Basic Attack range is increased by 1.1. |
Swann's Gift * |
Lower enemy Heroes Armor by 25, increasing all damage taken by 25%. Effect persist for 2 seconds after exiting a Scouting Drone area. |
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Original talents you can find on www.heroesfire.com/hots/talent-calculator/raynor