Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
Combat Trait
1
Eye on the target
Passive: Raynor has increased attack range (+1) and vision range (+1).
Activate to give Raynor 30% attack speed and 20% movement speed and 25 armor for 5 seconds. Cooldown 30 seconds.
Primary Abilities
1
Penetrating Rounds (Unchanged)
Deals 240 damage and knocks enemies back.
2
Raynor's Raiders
Call down 2 Banshees to unleash a barrage of missiles at a target area for 2 seconds. Cooldown 12 seconds.
3
Natural Leader
Passive effect: Give all nearby friendly Heroes 5% increased attack damage and 5 armor. Doubled for minions and mercenaries.
Activate effect: Double the bonuses and give also a shield that absorbs 200 damage for 5 seconds. Cooldown 15 seconds.
Heroic Abilities
1
Hyperion (unchanged)
Order the Hyperion to make a strafing run dealing 66 damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 damage. Lasts 12 seconds.
2
Vulture
Call down a Vulture to pilot. Vulture has 30% increased movement speed and uses different abilities. Lasts 20 seconds.
Abilities:
1. Lay Spider mine.
2. Reinforced plating (gives 40 armor for 3 seconds).
3. Blind grenade (blinds in an area).
Raynor remake
Remakes purpose was to make Raynor less of a glorified lane minion and give him things to do. Vulture offers a real option to his ultimates by giving Raynor what he badly lacks which is mobility (and vultures are really cool and fit the lore).
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