Level 1
Seasoned Marksman: Quest. Gain .1 attack damage per dead minion, .5 damage per dead hero, for deaths around Raynor. Reward. At 40 extra damage, Raynor can increase his attack speed by 40% for 3 seconds on a 60 second cooldown.
Salvaged Equipment: Quest. Each time Raynor damages a minion with his abilities, he gains .1% ability power. Each hero damaged gives .5% ability power. Reward. When Raynor gets 25% ability power, Abilities gain 20% extra range.
Scout: Raynor can create scouting drones. In addition, gain 20% vision range.
Level 4
Focused Attack: Every 10 seconds, Raynor's basic attacks deal an extra 60% attack damage. Basic attacks reduce this cooldown by 1 second.
Vigorous assault: Raynor heals for 15% of the damage his attacks deal.
Patch Me Up: Each time Raynor uses an abilityhe heals for 5% of his max health.
Sharp Eye: Each time Raynor hits with penetrating shot or damages 2 heroes with grenade, his next ability deals 10% more damage.
Level 7
Fight or Flight: Adrenaline shot gives 25 armor for 4 second when it activates, and can be activated manually.
Revolution Overdrive: Inspire no longer loses the attack speed bonus when activated.
That's gotta hurt: Enemies hit by Penetrating shot are slowed by 10% for 2 seconds.
Pursuit: Raynor gains 5% move speed for 3 second after autoattacking.
Level 10
Hyperion: See Above.
Advanced Stim: See Above
Level 13
Puttin' on a Clinic: Reduce ability cooldowns by .5 seconds each time Raynor autoattacks.
Follow Up: After damaging a hero with an ability, Raynor's autattacks deal 15% extra damage for 4 seconds.
Giant Killer: Raynor's autoattacks deal 1.5% of the target's max health as extra damage.
Improved Grenade: Grenade and Penetrating shot's damage to heroes increased by 3% of their maximum health,
Level 16
Steel Revolve: Increase inspire's attack damage bonus to 20%, and the move speed bonus is activated when adrenaline shot activates. (this activation does not remove the attack speed bonus as normal activation does.)
Executioner: Attacking a stunned, rooted, or slowed enemy increases attack damage by 30% for 3 seconds.
Deadeye: If one of Raynor's abilities hits a stunned, slowed, or rooted target, Raynor's next three abilities gain 20% more damage.
Hot footin': Adrenaline shot increases Raynor's move speed by 30% while active. Inspire activation cooldown reduced to 20 seconds.
Level 20
Scorched Earth: An extra set of lasers causes AoE damage.
New Tech: Advanced Stimpack's bonuses increases to 75% each.
Nexus Frenzy: Raynor gains 20% attack speed and 1.1 attack range.
Born Leader: Inspire passive also raises ally's move speed by 10%, and the attack speed bonus increases to 20%.
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