1.
Seasoned Marksman
Quest: Every Minion killed near you grants 0.25 Attack Damage, and Takedowns grant 1 Attack Damage.
Reward: Upon gaining 50 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 5 seconds. 60 second cooldown.
Powerful Rounds
Quest: Hit 20 Heroes with Penetrating Round.
Reward: Penetrating Round is 50% wider and has 2 charges.
Revolutionary Leader
Quest: Inspire 200 allies.
Reward: Inspire makes ability cooldowns recharge 2x faster.
Passive: Your minion waves have a 50% chance to have another ranged minion.
4.
Give me more!
Increases Adrenaline Rush healing by 45%.
Focused Attack
Every 10 seconds, your next Basic Attack against a Hero deals 50% additional damage. Basic Attacks reduce this cooldown by 1.5 seconds.
Vigorous Assault
Basic Attacks heal for 15% of the damage dealt.
Confident Aim
Lowers the cooldown of Penetrating Round by 3 seconds if it hits an enemy Hero.
7.
Limiting Shot
Enemies hit by Penetrating Round have a 15% Movement Speed slow for 4 seconds and minions hit are stunned for 2 seconds.
Revolution Overdrive
Gain an additional 2% attack speed bonus for every ally affected by Inspire when Inspire is active.
Puttin' On a Clinic
Whenever an enemy Minion Raynor has recently damaged is destroyed, his Ability cooldowns are reduced by 1 second.
Love for the People
Your Basic Attacks do 3% more damage for every ally affected by your last Inspire.
10. (Above)
13.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 3% of the Hero's current Health.
Double-Barreled
Penetrating Round shoots again 1 second after being shot, but does 60% damage the second time.
Steel Resolve
Increases Inspire's duration by 60% and causes Adrenaline Rush to also apply an untalented Inspire.
16.
Executioner
Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 40% for 3 seconds.
Cluster Round
Penetrating Round damage is increased by 30% for each additional target hit up to 120%, and the width is increased by 20%.
Bullseye
The first enemy Hero hit by Penetrating Round is Stunned for 1 second.
20.
Scorched Earth (Heroic 1)
An additional set of lasers blast the ground 4 times per second, dealing 55 damage in an area.
Dusk Wings (Heroic 2)
Banshees remain Stealthed while attacking and fire 40% more frequently.
A Card to Play
Whenever a Hero (ally or enemy) is killed, the cooldown of Raynor's Heroic Ability is reduced by 12 seconds. Whenever a minion is killed, reduce the cooldown by 1 second.
Nexus Frenzy
Increases Attack Speed by 25% and Attack Range by 1.
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