Reaper by Da Huuuuuudge

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Reaper

By: Da Huuuuuudge
Last Updated: Aug 17, 2019
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Reaper

Deathless Mercenary

A High Mobility Ranged Bruiser who becomes harder to kill the more momentum he gets during a fight.

Strengths:
-Self Sustain
-Mobility
-Physical Damage

Weaknesses:
-Low Starting Hp
-Silences
-Blind/Evade
-Heal Block

Hp- 1380
Attack- 72 (Min), 180 (Max)
Range- 5.0 Meters
Attack Speed- 1.0 Per Second
Mana- 500

Combat Trait

1
The Reaping
Heal yourself for 25% of damage dealt to enemy Heroes. Enemy Heroes who die near you will drop Soul Globes. Picking up a Soul Globe increases your Life Steal by 5% and your Total Hp by 20% for 8 seconds, stacking 5 times.

Passive: Basic Attacks deal more damage the closer you are to your target, up to 250% more damage.

Primary Abilities

1
Wraith Form
Cooldown: 8 seconds
Mana:

Become Intangible and gain 10% movement speed for up to 2.5 seconds. Cannot Attack or use other abilities while active. Reactivate to cancel.
2
Shadow Step
Cooldown: 14 seconds
Mana:

Mark a target location within line of sight. Disappear after 1 second, then reappear at that location 0.5 seconds later. Can be cast into brush, but not through it.
3
R.I.P.
Cooldown: 10 seconds
Mana:

Dash a short distance toward an enemy, slashing them with your clawed gauntlets. Deal 126 damage and lower their Healing by 50% for 5 seconds.

Heroic Abilities

1
Death Blossom
Cooldown: 115 Seconds
Mana: 80

Fire in all directions for 3 seconds, dealing 180 damage per second to all enemies around you. Lose 30% movement speed while channeling. Heroic Takedowns reduce the cooldown by 6 seconds.
2
Hellfire Grenade
Cooldown: 20 seconds
Mana: 40
Charges: 2

Fire a grenade that explodes on the first enemy hit, dealing 145 damage in a small radius and marking enemies for 3 seconds. Attacking Marked enemies will grant double the Healing from The Reaping. Carries two charges that refresh simultaneously.

Talents

level 1

None Were Spared [D]
Minions and Mercenaries provide you half the Healing of The Reaping. Also, Regeneration Globes provide stacks of The Reaping.

Off the List [Passive]
Quest: Reaper's first Takedown against each enemy Hero increases his damage against remaining heroes by 2%. All stacks are lost on death.
Reward: After getting a takedown against every enemy Hero, damage dealt is permanently increased by 10% and the checklist is reset. This quest can be repeated indefinitely.
(Note: Temporary Damage bonus does not amplify permanent damage bonus. Unclaimed targets are marked.)

Cover of Dark [W]
Teleporting from one brush to another will have no mana cost, produce less sound and will reduce the cooldown of Shadow Step to 6 seconds.

level 4

Rigor Mortis [D]
Being Stunned, Rooted or Slowed grants you 10 Physical Armor, plus 5 Physical Armor for each Stack of Reaping you carry.

Falling Apart [Q/W]
Gain Evasion for 1.5 seconds after leaving Wraith Form or Shadow Step.

Sickle Slash [E]
R.I.P. cleaves in an area around the target, and lowers the damage output of enemies hit by 30%.

level 7

Heavy Slugs [Passive]
Gain 1.1 Attack Range and deal full damage at any range. However, Attack Speed is decreased by 15%.

Glimpse The Truth [Q]
Enemies you contact while in Wraith Form will be Silenced for 2 seconds. This can occur once per Hero per cast.

Assault The Wound [E]
Basic Attacks against targets suffering from Crowd Control or Heal Block refresh the duration of R.I.P. by 0.5 seconds.

level 10

Heroics

level 13

Shadow of Hate [Q]
Become increasingly less visible the longer Wraith Form lasts.

In and Out [W]
Shadow Step takes 1.5 seconds to teleport, but you can move, attack and enter Wraith Form while it channels.

Reaper-sitioning [W]
Increase range by 20%. No longer requires line of sight so long as you have vision.

level 16

Undying Hate [D]
Instead of dying enter an Unkillable state for 2 seconds, plus 1 second for each stack of Reaping you carry, then die. Collecting Soul Globes while in this state will refund the duration by 1 second. Cannot receive Healing while in this state.

This Is My Curse [Passive]
Instead of a death timer, collapse into a wisp of smoke after dying. This wisp will slowly make its way back to the Hall of Storms. After reaching the Hall, you respawn after 2 seconds.
(Note: In side areas like Haunted Mines you will instead spawn at the last entrance you passed through to the side area)

Killing Spree [Passive]
Repeatable Quest: Every Heroic Takedown increases your Attack Speed by 5%, up to 50%. This bonus is lost on Death, but your Death Timer will be reduced by a percentage equal to the Attack Speed bonus.

level 20

No One Left Behind [R1]
Every Takedown earned during Death Blossom refreshes the duration by 2 seconds and grants 1 second of Unstoppable.

Singe the Soul [R2]
Hellfire Mark is replaced with a burn that deals ? damage over 2 seconds. Damaging targets effected by the mark will reset the duration of the burn.

Finish Off [Passive]
Basic Attacks deal bonus damage to enemy Heroes equal to 1% of their total Hp, plus an additional 1% for every 25% of the targets Total Hp that is missing. Bonus Damage does not effect Self Heal.

Biotic Parasite [E]
Steal a portion of the Healing Lost when within 3 meters of targets effected by R.I.P.

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