Reaper by thedisputednewt

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Reaper

By: thedisputednewt
Last Updated: Mar 29, 2016
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Reaper

Combat Trait

1
Jet Pack
Instead of mana a reaper has fuel. It caps out at 100. When respawning you start with max fuel. Gain 30 fuel from healing wells, and 5 per second in the altar. Gain 60 when you hearth. Activate this trait and spend 10 fuel to jump up to a short distance.

Primary Abilities

1
Unload
The reaper unloads his guns dealing 100 damage (+4% per level) per second to the closest target. Prioritized heroes. Switches targets if the first one dies. Lasts 3 seconds.

Cost: free
Cooldown: 6 seconds. Doesn't start until the attack finishes.
2
Fuel burn
The reaper spins and fires his jet pack, dealing 40 damage (+4% per level) and leaving a circle of fire for 3 seconds dealing 25 damage (+4% per level) per second to enemies inside.

Cost: 25 fuel
Cooldown: 4 seconds
3
Synthesize fuel
The reaper gains 1 stack for every minion kill, 5 for structures and Mercs, and 10 for heroes. Max 100 stacks. The reaper gains fuel equal to the number of stacks over 5 seconds. You cannot move or attack during his time. Getting hit while synthesizing causes you to lose all stacks gained so far.

Cooldown: 15 seconds

Heroic Abilities

1
Ultra Capacitors
Increase basic attack damage by 25%, and double Cooldown regen. Lasts 8 seconds.

Cost: 40 fuel
Cooldown: 30 seconds
2
KD8 Charge
Throw a KD8 Charge, which explodes after 2 seconds dealing 150 damage (+4% per level) and Knocking targets back and stunning for 1 second.

Cost: free
Cooldown: 90 seconds

LEVEL 1

REGENERATION MASTER: Gain a permanent .1 health regen per globe picked up.
SEASONED MARKSMAN: Gain a permanent +1 basic attack damage per 6 minion kills, heroes count as 3.
EXTERNAL FUEL STORAGE: Gain 50 fuel max fuel. Whenever you take damage while over 100 fuel, lose 1.
SCOPES: Unload has a 30% longer range.

LEVEL 4

LEVEL 10

SEE HEROIC ABILITIES

LEVEL 20

Efficient Capacitors: Your capacitors cost 20 fuel. In addition they last 10 seconds.
Short Fuse: KD8 Charge explodes after 1 second.
Combat Drugs: Triple your regen while out of combat.
Nexus Frenzy: Increase Range and Attack Speed by 20%.
Self Synthesizing Fuel: Gain 1 fuel per second while out of combat.

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