Enemy Heroes slain near Reaper drop Soul Globes. Reaper can collect these Globes by walking near them to heal for 25% of his maximum Health over 3 seconds. Soul Globes disappear after 5 seconds if not collected.
Primary Abilities
1
Hellfire Shotguns (Q)
Mana:
Cooldown: 7 seconds
Unload your shotguns, dealing moderate damage to all enemies in two alternating cones over 4 seconds. During Hellfire Shotguns, Reaper cannot attack or use other Abilities. Activate again to cancel the Ability.
Passive: Basic Attacks deal up to 33% increased damage based on how close the target is to Reaper.
2
Shadow Step (W)
Mana:
Cooldown: 12 seconds
After a 1 second channel, teleport to the target location. Reaper is Untargetable during the teleport.
3
Wraith Form (E)
Mana:
Cooldown: 15 seconds
Transform into a shadow, ignoring Unit collision, gaining 5% increased Movement Speed, and becoming Untargetable for 3 seconds. During Wraith Form, Reaper cannot attack or use Abilities.
Heroic Abilities
1
Death Blossom (R)
Heroic Ability Mana:
Cooldown: 90 seconds
Unleash a sweeping storm of death, dealing low damage in a random direction every 0.5 seconds over 3 seconds. Damage dealt each 0.5 seconds is increased by 50%, up to a maximum of 250% increased damage dealt. During Death Blossom, Reaper is unable to attack or use other Abilities.
2
Soul Siphon (R)
Heroic Ability Mana:
Cooldown: 120 seconds
After a 0.5 second delay, attack the soul of the closest enemy Hero, dealing 15% of the target's maximum Health as damage each second over 3 seconds and healing himself for 15% of the damage dealt. If the Hero is slain while under the effect of Soul Siphon, its cooldown is reduced by 15 seconds. During Soul Siphon, Reaper cannot use other Abilities.
That is a good point! I will change Hellfire Shotguns's passive effect to deal bonus damage to closer enemies. Perhaps the cleave damage will go into a Talent.
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