Reaper by Cooler39140

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Reaper

By: Cooler39140
Last Updated: Jun 17, 2018
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Reaper

Counsil of Talon

"Death walks among you."


Reaper is the newest assassin for Heroes of the Storm, who's looking to seek revenge on his old friend, Jack Mirrison. He's incredibly deadly at close range with his hellfire shotguns, and he can flank enemis relatively well. He also got some tools to escape if something goes wrong, and his immense healing ensures death comes to your foes.

Because Reaper excels at dealing damage in close range, his damage isn't impressive at long ranges. He's also quite vureable to hard CC, which will prevent both of his ults and Shadow Step. Even his Wraith Form is predicatble, and coordinated teams will quickly punish you after it expires.

Changelog

[*] 17/06/2018 - Release

Btw, don't care about that catastrophy at "level 20" chapter in "Talents" section. I'm too lazy to compress the picture sizes.
And of course, the description for Devil's Crossfire was pain in the bloody hell to describe. I think I might just add a drawing soon for that talent.

Combat Trait

1
[D1] The Reaping
Reaper heals himself for 20% of the damage dealt to enemy heroes.
2
[D2] Hellfire Shotguns
Reaper's basic attacks deal 54 (+4% per level, +0.1% equal to target's Max Health) - 176 (+4% per level, +4% equal to target's Max Health) based on how close your enemy is to you. The max bonus is capped when your target is no further than 200 range away.

Primary Abilities

1
[Q] Nemesis
Active: Reaper creates a shadow of himself in 750 range which lasts for 8 seconds. Within that range, Reaper can basic attack enemies within his shadow's range (if he's not further than 1250 range away from the shadow), but his AA will be instead done by the shadow if Reaper himself is not within his base AA range (5.5), and the shadow's attack will deal 50% less damage.

If Reaper is attacking the enemy that is also within his shadow's range, they will both attack the target, with original Reaper dealing his damage first, and the shadow dealing 50% less damage.

(12 CD)
For those who played League of Legends, this is something like Azir's W.
2
[W] Wraith Form
Active: Reaper becomes invureable and unstoppable for up to 3 seconds and gains 25% bonus movement speed, but he cannot perform any other action than moving. Can be cancelled early.


(14 CD)
3
[E] Shadow Step
Active: Reaper chooses target location in 1000 range and channels for a second. After channeling, Reaper teleports to that location within a second.


(10 CD)

Secondary Abilities

1
[Q] Reposition
AVALIABLE AFTER PICKING LVL 10 TALENT "DANCING WITH DEATH"

Active: Reaper can move his Nemesis shadow to target location while it is active. Avaliable once per cast.

Heroic Abilities

1
[R1] Death Blossom
Active: Reaper start to endlessly blast his shotguns for 4 seconds in a 400 circular range around him, dealing 180 (+5% per level) damage to all nearby enemies. During that time, he cannot do anything besides moving.


(80 CD)
2
[R2] Dancing with Death
Active: Reaper teleports to his Nemesis shadow after a 0.5 sec delay and auto attacks the nearest enemy. Passively, you can now recast Nemesis once to move your shadow.


(40 CD)

Talents

Level 1



[D2] Shortcuts to Death
Quest: Each basic attack that deals more than 225 damage pernamently increases Reaper's base basic attack damage by 1, up to 50.

[D1] Soul Reaper
Enemy heroes drop a soul upon their death. Reaper can collect them to instaly heal 12% of his missing Health.

[Q] Reaper the Puppeteer
While Reaper is farther away than 550 range from his Nemesis shadow, the shadow gains 50% Attack Speed.

Level 4



[D2] Potent Blast
Every 10 seconds, your next basic attack deals 40% more damage. Basic attacks reduce this cooldown by a second.

[D1] Devil's Medicine
Increases Reaper's healing from basic attacks up to 40% depending on how close the enemy hero is.

[E] Fleet Foot
After teleporting, Reaper gains 40% decaying movement speed for 4 seconds.

Level 7



[Q] Death Becomes You!
Quest: Assist in every enemy hero takedown.
Reward: Nemesis shadow's attacks now deal 80% of Reaper's damage.

[E] Better Stay Out of My Way
After teleporting, Reaper deals 20% more damage for 4 seconds.

[W] Persistent Death
Reaper now heals himself for 5% of his missing Health per second while in Wraith Form.

Level 13



[W] I'll See You in Hell
If Reaper would take damage while below 20% HP, he instantly casts Wraith Form. 45 CD

[W] Flames of Death
While Reaper is in Wraith Form, he deals 94 (+3% per level) damage to all nearby enemies.

[W] Mist of Darkness
Increases the duration of Wraith Form by 1 second, and your next basic attack deals 20% more damage for each second spent in Wraith Form.

Level 16



[Q] Devil's Crossfire
If both Reaper and his Nemesis shadow attack the same target while the target is within approx. the same distance away from both Reaper and his shadow, the enemy is stunned for 1 second. The stun can only be applied once to a single enemy per cast.

[D1] Unstoppable Onslaught
Reaper can now activate his trait to increase the healing he receives from damaging enemy heroes by 50% for 4 seconds. 30 CD

[E] Deathsilk Suit
During the channel and after teleporting, Reaper gains 40 Armor for 4 seconds.

Level 20



[E] You Look Like You've Seen a Ghost
Increases the cooldown of Shadow Step by 8 seconds, but now after teleporting, Reaper resets the cooldown of Death Blossom.

[R2]No Escape
Dancing with Death now gains a second charge.

[Passive] Daredevil
Increases Reaper's max Health by 20%.

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