Reaper by Wersus

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Reaper

By: Wersus
Last Updated: Apr 26, 2020
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Reaper

Talon Operative

Reaper is a mercenary and ruthless killer who hunts the former agents of Overwatch.

Stats

Health: 1400
Health Regeneration: 5 per Second
Attack Damage: 120
Attack Speed: 1.5 per Second

Combat Trait

1
The Reaping
Passive

Reaper's Damage Ignores Armor and he Heals for 20% of the Damage he Deals to Enemies. This Healing is Increased to 40% against Enemy Heroes.

Primary Abilities

1
Shadow Orbs
Active
Cooldown: 10 Seconds


Summon 3 Shadow Orbs around Reaper that spin around him for up to 5 Seconds. If Orb comes in contact with an Enemy it Explodes, Dealing 160 ( +4% per Level) Damage to all enemies near explosion. Usable in while channeling or while using other abilities.
2
Wraith Form
Active
Cooldown: 20 Seconds


Become Invulnerable for up to 3 Seconds. While in Wraith Form, Reaper cannot Basic Attack or use any other Abilities and hid Movement Speed is Increased by 15%. You can Recast this Ability to end its effect early.
3
Shadow Step
Active
Cooldown: 15 Seconds


Choose an nearby visible location and Teleport to it after 1.5 Seconds.



*Note: Unlike in Overwatch, once location is chosen, Reaper can still Move, Basic Attack and use his other Abilities.

Heroic Abilities

1
Death Blossom
Active
Cooldown: 100 Seconds

Start Dealing 280 ( +4% per Level) Damage per Second to all nearby Enemies for 3 Seconds. During this Death Blossom, Reaper's Movement Speed is Decreased by 50% and he cannot use any other Abilities.
2
Bloodshed
Active
Cooldown: 50 Seconds

Reduce Healing Received of chosen Enemy Hero by 75% and Increase Reaper's Damage against them by 25% for 5 Seconds. If targeted Enemy Dies while affected with this Ability, its Cooldown is Reset.

Talents

Level 1

[Passive]Soul Harvest-
Non-Structure Enemies near Reaper drop Soul Orb that he can collect by passing over them. Non-Heroes drop Souls that Restore 1% Health and Heroes drop Souls that Restore 10% Health. Orbs last for 5 Seconds.

[Q]Growing Darkness-
Quest: Hitting Enemy Heroes with [Q]Shadow Orbs Increases Shadow Orb's Damage by 0.25.

[Passive]Blackwatch Experience-
Reaper takes 50% Reduced Damage from an Ability or Attack every 15 Seconds.

Level 4

[Q]Death Comes-
Directly hitting an Enemy Hero with [Q]Shadow Orbs now reduces its Cooldown by 2.5 Seconds.

[W]Shadow Slip-
While in [W]Wraith Form, Reaper's Movement Speed is now Increased by 30%.

[E]Dark Overlord-
Increase [E]Shadow Step's Range by 25% and it can now be used on unrevealed locations.

Level 7

[Passive]Necrotic Aura-
Reaper Deals 10 ( +4% per Level) Damage to nearby Enemies every Second. This Damage is Increased by 10 ( +4% per Level) for every time it Deals consecutive Damage to an Enemy against them, up to 100 ( +4% per Level) Damage.

[Q]Dark Energy-
If all 3 [Q]Shadow Orbs directly hit the same Enemy, they will take 240 ( +4% per Level) Bonus Damage over 3 Seconds.

[E]Assassin's Grace-
After Teleporting, [E]Shadow Step 60% Attack Speed for 3 Seconds.

Level 10

[R]Death Blossom-
Start Dealing 280 ( +4% per Level) Damage per Second to all nearby Enemies for 3 Seconds. During this Death Blossom, Reaper's Movement Speed is Decreased by 50% and he cannot use any other Abilities. Cooldown is 100 Seconds.

[R]Bloodshed-
Reduce Healing Received of chosen Enemy Hero by 75% and Increase Reaper's Damage against them by 25% for 5 Seconds. Cooldown is 50 Seconds.

Level 13

[Passive]Undying-
Double [Passive]The Reaping's Healing while Reaper is below 30% of his Full Health.

[E]Cloak Of Darkness-
[E]Shadow Step now grants 30 Armor for 3 Seconds.

[W,E]From The Shadows-
[W]Wraith Form and [E]Shadow Step now grant Reaper Stealth for 3 Seconds once their effects are finished.

Level 16

[Passive]Hellfire Shotguns-
Reaper's Basic Attacks now Deal Additional Damage equal to 1% of Enemy Heroes' Full Health. Reaper Heals for 100% of this Additional Damage Dealt.

[Q]Grim Fog-
[Q]Shadow Orbs now leave Death Fog upon their Explosion that Deals 40 ( +4% per Level) Damage per Second and Lasts for 3 Seconds.

[W]Dark Menace-
Reaper now Deals 240 ( +4% per Level) Damage upon exiting [W]Wraith Form.

Level 20

[R]Massacre-
Enemy Takedowns Reduce the Cooldown of [R]Death Blossom by 20 Seconds.

[R]Annihilation-
[R]Bloodshed is now applied to Enemies near the Targeted one as well.

[Passive]Devil's Deal-
Taking Fatal Damage now makes Reaper Enter [W]Wraith Form for free, without Cooldown instead of dying. This Effect can occur every 90 Seconds.

[E]Shade Mastery-
[E]Shadow Step now has 2 Charges.


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