Reaper Squad by bandiago

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Reaper Squad

By: bandiago
Last Updated: Feb 3, 2017
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Reaper Squad

Death Head

The reaper squad is 3 reapers that are controlled together (similar to Chen's ult). I thought making them separate could take away from the feel of the unit itself and would also take away from the uniqueness of the Lost Vikings. The goal of the hero was to make it feel like a quick hit and run style scouting and tactical hero.

Each reaper has its own hit points that are gained and lost separately. If 1 or 2 reapers die, the hero remains alive. Healing wells will replenish lost health but will not bring back a lost reaper. The only way to add to a lost reaper is by using its trait, Squad Dynamics (or if all 3 reapers die). Hearthing to the Core will reduce the cooldown on reinforce by 20 seconds

The health of the reapers is fairly low. As a start, I would put them each with ~250 Health (Jaina starts with 710 for reference). Similar to SC2, the reapers attack with 2 pistols each in quick succession. The damage of these would also be pretty low as well, around 4 damage x 2 pistols x 3 reapers; a single attack from all 3 reapers would do 24 damage (Jaina starts with 42 damage for reference), but they attack much faster.

Combat Trait

1
Squad Dynamics
Each Reaper applies a stacking damage debuff to an enemy, which increases damage done by all Reapers by 10%. When out of combat for 5 seconds, Combat Meds will heal the Reapers to full health over 15 seconds. Reapers also Reduce damage from AoE attacks by 30%. Activate to call a reinforcement from your nearest Keep or the Core if one of your Reapers is killed (60 second cooldown).

Primary Abilities

1
D8 Charges
Throw a bomb at the targeted location. It will detonate after .75 seconds, applying a mini-stun and knockback to enemies hit. Starts with 2 charges/Reaper.
2
Scout
One of your Reapers will hold position in a location, using its jets to scout the area around the reaper giving vision over terrain. If not canceled after 3 seconds, the vision radius is displayed to enemies through fog of war.
3
U 238 Shells
Load your weapons with U-238 shells, which increase your range by 15%, and make your next 12 attacks from each Reaper deal an additional 3 damage over .8 seconds, stopping all regeneration & reducing all healing during this time by 25%. Duration and damage stack. After 12 attacks from each Reaper, the Squad must spend 2 seconds reloading before attacking again.

Heroic Abilities

1
Reinforcements
Increase your total number of Reapers to 4 - permanent and reduces the reinforcement cooldown of Squad Dynamics by 5 seconds.
2
G4 Cluster Bombs
For 5 seconds, your reapers will now throw G4 cluster bombs, which explode into smaller bombs that deal additional area damage, dealing an 100% additional damage to buildings, mercs, and minions. Buildings damaged by G4 Cluster bombs will receive structural damage, which lower attack speed by 20% and ammo reload speed by 50%. Structural damage must be repaired before the building can be repaired (think of it like a repair "shield" that absorbs mule repair time before repairing health or Ammo)
3
Medic! (Reinforcements Lvl 20)
Your Squad now gain a 5th Reaper medic. It will heal when Reapers take any damage, and will otherwise attack
4
ClusterER Bombs (G4 Cluster Bombs Lvl 20)
Cluster Bombs will now explode a third time and one of your Reapers will throw a cluster bomb every 6 seconds.
5
Offensive Bunker (20)
An SCV builds a turret bunker that Reapers can enter.
6
Super Stim Pack (20)
Reapers are now always flying, but lose 10% move speed and lose 5 Armor

Special Mount

1
Jet Packs
Reapers Jet packs automatically make them jump over walls & barriers (approx equal to the distance of Muradin's Jump) and naturally move 15% faster than other heroes. Activate jet packs to provide a boost to attack & move speed for 3 seconds. 15 second cooldown.

Level 1

KD8 Charges - increase damage & radius of D8 Charges by 20%

Sonar Tech - Scout no longer gives sight, but now reveals enemies in the fog of war in a 30% larger radius and makes an auditory "ping" noise when an enemy enters the radius (the ping for stealth enemies is different)

PU-245 Rounds - increase damage of U-238 Shells by 1 and duration by .2 seconds per attack per Reaper

Snea***s - Reapers deal 75% additional damage to minions that are behind a Keep

Nitro Boost (Quest) - Each regen globe increases Reapers' base move speed by .2%
- 20 Globes - Attack speed is increased by 10%
- 30 Globes - Reduce cooldown of Jet Packs by 2 seconds
- 40 Globes - Increase duration of Jet Packs by 1 second

Level 4

Ammo belt - increases max charges of D8 Charges per Reaper by 1

C4 bomb - Reapers can now place C4 which can be manually activated after 5 seconds (goes one of the numeric key commands)

Cloaking Tech - Lookout range is decreased, but the Reaper is now cloaked and no longer displays the sight radius to enemies.

Recon Tower - Scout will now place a Recon tower in a location instead of using a Reaper. It lasts indefinitely, has a shorter radius but its radius is always seen by enemies. 3 charges

Level 7

Tech Lab - attach a tech lab to a keep or core, increasing its health by 15% and reducing the cooldown of Squad Dynamics by 5 seconds.

.44s - Reapers now attack slower, but deal more damage

Armor Piercing - debuff increased by to 12% per reaper

Secondary Fuel Tank - Increase duration of Jet Packs by 1 second

Level 13

Sticky Charge - D8 Charges now apply a 4% slow, stacking

Performance Enhancers - Increase health by 25%, but no longer gain the benefit of Combat meds

Grim Reaper - When a Reaper dies, it's jets go haywire and shoots off and explodes in a random direction, dealing 5-15% of a hero's health in damage (depending on distance to explosion) and instantly killing all minions in the area

Level 16

Shoot 'n Scoot - Moving now increases the damage of your next attack within .25 seconds by 20%

Laser Targeting - Increase site range by 30% and attack range by 15%

Turbonium Boosters - Activating Jet packs a second time will now boost the reapers in the direction you're facing.

Super Stimpack - Activate to increase attack and movement speed by 30%, but lose 20% of base health

Level 20

Reinforcements - Your Reapers now gain a 5th Reaper medic. It will heal when Reapers take any damage, and will otherwise attack

Clusterer Bombs - Cluster Bombs will now explode a third time and one of your Reapers will throw a cluster bomb every 6 seconds.

Offensive Bunker - An SCV builds a turret bunker that Reapers can enter.

Fissile Fuel - Reapers are now always flying, but lose 10% move speed and lose 5 Armor

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