Reghar by CakesHere

0 Votes
Rating Pending

Reghar

By: CakesHere
Created: Jun 30, 2018
Quick Share

Reghar

Reghar (Support Rework)

Rehgar Earthfury has seen his share of combat, both as a gladiator, and a master of his own team. Now, having put that life aside, he serves as a simple shaman of the Earthen Ring, earning his redemption by healing the lands of Azeroth.

Combat Trait

1
Ghost Wolf
Instead of using a mount, Rehgar transforms into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause him to lunge at his target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.

Primary Abilities

1
Healing Storm
Throw a storm cloud in a large, circular arc, healing 112 (+4% per level) Health to allies under the cloud and heals 85 Health
to allies standing in the ring. The storm disappears when it returns to its initial location
2
Lightning Shield
Imbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Lasts 5 seconds.

If the lightning hits your healing storm and an enemy, they are stunned for 0.25 seconds.
3
Earthbind Totem
Create a totem that slows nearby enemies by 35%. The totem has 217 (+4% per level) Health and lasts for 8 seconds.

Heroic Abilities

1
Bloodlust
Grant nearby allied Heroes 40% Attack Speed and 25% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds.
2
Ancestral Healing
After 1 second, heal an allied Hero for 1180 (+4% per level) Health.

Talents

Change Overview:
Replaced Chain Heal with Healing Storm
Added an interaction between Healing Storm and Lightning Shield that acts like a micro stun.
Removed the restriction on Ancestral, allowing Reghar to use it on himself.
Added Quests to Talent choices at Tier 1
Tier 2's Stormcaller restores mana when healing allies with Healing Storm
Tier 2 replaced Stormcaller with farsight lightning
Tier 3's Farsight replaced with Earth Shield
Tier 5 renamed Earth Shield to Supercharged


Tier 1:

- Colossal Totem (E)
Passive: Increase the Area and Range of Earthbind Totem by 50%
Quest: Slow 30 enemy Heroes.
Reward: Your earthbind totem casts a free Healing Storm, centered around itself, when cast.

- Electric Charge (W)
Passive: Increase the radius of Lightning Shield by 25%
Quest: Hit 30 enemy Heroes with Lightning Shield.
Reward: Enemies have 25 reduced armor when hit with a Lightning Shield for 2 seconds.

- Wolf Run(D)
Passive: Increase the movement speed of Ghost Wolf from 20% to 30%
Quest: Move a distance of 150.
Reward: Increase the slow of Earthbind Totem to 50% while in Ghost Wolf Form.


Tier 2:

- Stormcaller (Q)
When Healing Storm heals an ally it restores 4 mana, up to 100.

- Feral Heart (D)
Increase Health and Mana regeneration by 75% while in Ghost Wolf Form.

- Farsight Lightning(W)
Lightning Shield reveals the area for 5 seconds. Enemies in the area are revealed for 3.

- Healing Totem
Activate to place a totem that heals allies in an area for 2% of their mavximum Health every second for 10
seconds.

Tier 3:

- Blood and Thunder (D)
Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.

- Earth Shield
Activate to give a target ally 15 armor and heal them for 4% of their maximum Health when they are hit by enemies.

- Cleanse
Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.

- Totemic Projection
Increase Earthbind Totem's duration from 8 to 12 seconds, and it can be reactivated to move an existing totem
to a new location once. (This relocation would recast Healing Storm, if Colossal Totem was picked)

Tier 4: Unchanged

Tier 5:

- Supercharged (W)
Lightning Shield gives a Shield that absorbs 12% of their maximum Health over 3 seconds.

- Tidal Storm (Q)
Healing Storm now sends throws 2 storm clouds. If an ally is healed by both storm clouds they receive an additional 75 Health.

- Riptide Storm (Q)
When Healing Storm heals an Hero below 50% Health, they are healed an additional 225 Health over 5 seconds.

Tier 6:

- Earthgrasp Totem
When Earthbind Totem is first cast, it slows nearby enemies by 90% for 1 second. (If Wolf Run was picked, this roots them for 1 second instead)

- Hunger of The Wolf (D) Unchanged

- Rising Storm (W) Unchanged

Tier 7: Unchanged

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved