Level 1
Rehgar's level 1 talents have been replaced with Elemental Totem choices, each bringing its own form of power and utility. Most of the removed talents' functionality has been added to other parts of Rehgar's kit in some way.
Note: the radius of these effects might vary depending on their power/utility.
Earthbind Totem (Replaces Electric Charge)
Elemental Totem Slows nearby enemies by
40%, increased to
80% for the first
1 second.
Windwalk Totem (Replaces Colossal Totem)
Elemental Totem removes Slows and prevents Roots and Slows on nearby allies. The cooldown of Ghost Wolf recharges
100% faster while the Totem is active.
Searing Totem (Replaces Wolf Run)
Elemental Totem deals
80 damage per second to the nearest enemy, prioritizing Heroes, and reveals them for
8 seconds.
Level 4
The Mana-saving elements of these talents was reduced to go with the reduced Mana tension in Rehgar's baseline kit. Some functionality was also added or adjusted to make the talents a bit more insteresting.
Stormcaller
Increase the range of Lightning Shield and Elemental Totem by
50% and reduce their Mana cost by
20. Increase the Shield amount of Lightning Shield by
20%.
Feral Heart
Increase Health Regeneration by
50% while in Ghost Wolf form. Ghost Wolf attacks against enemy Heroes regenerate
4% of Rehgar's maximum Mana and grant him
20 Armor for
3 seconds.
Healing Totem
Active
Cooldown:
30 seconds
Activate to place a Totem with
75 Health that heals allies in an area for
2% of their maximum Health every second for
8 seconds. Using Chain Heal on Healing Totem causes it to instanly bounce to all allied Heroes in its area.
Lightning Shield can be used on Healing Totem.
Level 7
The star of this talent tier is definitely Lightning Jolt, a Rehgar-flavored Cleanse-like talent that also replaces Cleanse. Some twists and bonuses were added to the other talents as well.
Lightning Jolt (Replaces Cleanse)
Lightning Shield removes Stuns from its target. For
1.5 seconds after removing a Stun effect, Heroic Basic Attacks against the target Stun the attacker for
0.5 seconds.
Grounded Totem
Increase the Health and area of all Totems by
50%. Enemies in Elemental Totem's area have their Attack Speed and range reduced by
35%.
Blood and Thunder
Increase the cooldown reduction from Ghost Wolf Attacks by
100%, and cause it to affect Heroic Abilities.
Level 13
All talents on this tier have added functionnality to make them more interesting and situational. Tidal Waves was given more healing output through careful use of Chain Heal. Earthliving Enchant was replaced by Conductivity, a talent that creates synergy between all of Rehgar's basic abilities. Earthen Shield was specialized by adding Physical Armor to Lightning Shield.
Tidal Waves
Each Hero healed by Chain Heal increases the healing of the next bounce by
35% and reduces its cooldown by
0.5 seconds.
Conductivity (Replaces Earthliving Enchant)
Chain Heal can be used on Totems, and it can bounce
1 additional time. Healing an ally affected by Lightning Shield with Chain Heal spreads the Shield to the nearest ally, prioritizing Heroes and Totems.
Earthen Shield
Lightning Shield grants
75 Physical Armor, and its Shield amount is increased by
6% of the target's maximum Health.
Level 16
The level 16 talent tier was given more depth and complexity overall, giving Rehgar some original tools. Earthgrasp Totem's functionality was moved to level 1 as part of Eartbind Totem, and was completely changed. Totemic Might is a new talent that replaces Hunger of the Wolf, which was moved to level 20.
Rising Storm
Every time Lightning Shield damages an enemy Hero or its target takes damage, increase its damage by
15%, up to
150%, and reduce its cooldown by
0.25 seconds.
Earthgrasp Totem
Active
Cooldown:
20 seconds
Create a Totem with
250 Health that pulses every
1 second, reducing the Armor of nearby enemy Heroes by
8 for
2.5 seconds, stacking up to
3 times. Upon reaching
3 stacks, enemy Heroes are Rooted for
1.5 seconds. The Totem lasts for
8 seconds.
Passive: Enemies that destroy Elemental Totem take
180 damage and are Rooted for
1 second.
Totemic Might (Replaces Hunger of the Wolf)
Active
Cooldown:
30 seconds
Activate to make all active Totems Unkillable for
4 seconds.
Passive: Elemental Totem gains an additional charge. Rehgar gains
15% Attack Speed for every active Totem.
Level 20
The only change on this tier is the completely reworked Hunger of the Wolf, moved from level 16. It replaces Rewind with some very aggressive effects that can reduce Ability cooldowns as a side effect, beacause of the cooldownd reduction baked into Ghost Wolf.
Farseer's Blessing
After
1.5 seconds Ancestral Healing is cast a second time on the same target. Allies near the target are healed for
590.
Gladiator's War Shout
Increase the duration and range of Bloodlust by
100%.
Storm Shield
Active
Cooldown:
45 seconds
Activate to give all nearby allied Heroes a Shield for
20% of their max Health for
3 seconds.
Hunger of the Wolf (Replaces Rewind)
Active
Cooldown:
60 seconds
Activate to transform into an enhanced Ghost Wolf for
5 seconds. During this time, Rehgar is healed for
20% of all damage done, and Ghost Wolf form cannot be cancelled by dealing damage or channeling.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments