A champion of a bygone age, who lives by the knightly codes of valor, justice, and courage.
Stats
Health: 2000 Health Regeneration: 5 per Second Attack Damage: 150 Attack Speed: 1 per Second
Combat Trait
1
Steadfast
Passive
Duration of incoming Slows, Roots, Stuns and Knockback effects is reduced by 40%
Rocket Hammer
Reinhardt's Basic Attacks slightly Knockback and Damage All Enemies hit in 180° Arc.
Primary Abilities
1
Barrier Field
Active Cooldown: 10 Seconds upon Breaking
Channel a Energy Shield facing on chosen Direction. Shield has 1000 ( +4% per Level) Health and it takes Damage only from Direct Attacks. Shield's Health is Regenerated by 200 ( +4% per Level) Health per Second when its not Projected for at least 5 Seconds. If Shield is Destroyed, this Ability's Cooldown is set to 10 Seconds. Reinhardt can redirect his Shield by using [Q]Key and its disabled with [D]Key. Reinhardt cannot Basic Attack and his Movement Speed is Reduced by 40% while holding the Barrier. Enemies cannot pass trough Barrier Field.
2
Rocket Charge
Active Cooldown: 16 Seconds
After 0.75 Seconds Charge on a chosen Direction and carry the First Enemy approached with your self until the end of Rocket Charge's Range. If Reinhard't Collides with Terrain or Building while carrying an Enemy. Deal 300 ( +4% per Level) Damage to them and Stun them for 1.5 Seconds.
3
Fire Strike
Active Cooldown: 10 Seconds
Deal 260 ( +4% per Level) Damage to All Enemies in a Line. Fire Strike cannot pass over Terrain or Buildings.
Heroic Abilities
1
Earthshatter
Active Cooldown: 80 Seconds
After 0.75 Seconds, Deal 240 ( +4% per Level) Damage to Enemies on chosen Direction and Stun them for 2 Seconds.
2
Rocket Crash
Active Cooldown: 60 Seconds
After 1 Second, Deal 180 ( +4% per Level) Damage and Knockback nearby Enemies on chosen Direction. If Enemies are Knockedback on Terrain, They will take Additional 180 ( +4% per Level) Damage and be Stunned for 1.5 Seconds.
Talents
Level 1
[Passive]Unbreakable- Quest: Collect Regeneration Orbs, each one Increases your Health by 10. Reward: Upon Collecting 20 Regeneration Orbs, Increase Effectiveness of [Passive]Steadfast to 60%.
[Q]Focused Energy-
[Q]Barrier Field's Health is Increased by 50% but its Size is Reduced by 20%.
[E]200 Degrees- Quest: Enemy Heroes hit with [E]Fire Strike Increase its Damage by 5. Reward: After 20 Enemy Heroes hit, [E]Fire Strike will gain an Additional Charge.
Level 4
[Passive]Unstoppable Force-
While Below 30% of Full Health, Reinhardt is Unstoppable.
[W]Full Speed-
Increase [E]Rocket Charge's Speed by 20% and Reduce its Wind Up timing to 0.5 Seconds. After [E]Rocket Charge ends, Increase Reinhardt's Movement Speed by 15% for 3 Seconds.
[E]Heated Up-
Increase your Basic Attack Damage by 20% per Enemy Hero hit with [E]Fire Strike for 4 Seconds.
Level 7
[Q]Unyielding Protector-
[Q]Barrier Field is now Instantly restored when its not used for 5 Seconds.
[W]Breakdown-
[W]Rocket Charge's Cooldown is Reduced to 4 Seconds if you Successfully carry an Enemy Hero and pin them to Wall.
[E]Fire Thrower-
[E]Fire Strike's Cooldown is Reduced by 2 Seconds for Every Enemy Hero hit.
Level 10
[R]Earthshatter-
After 0.75 Seconds, Deal 240 ( +4% per Level) Damage to Enemies on chosen Direction and Stun them for 2 Seconds. Cooldown is 80 Seconds.
[R]Rocket Crash-
After 1 Second, Deal 180 ( +4% per Level) Damage and Knockback nearby Enemies on chosen Direction. If Enemies are Knockedback on Terrain, They will take Additional 180 ( +4% per Level) Damage and be Stunned for 1.5 Seconds. Cooldown is 80 Seconds.
Level 13
[Passive]Crushing Machine-
Being Slowed, Rooted, Stunned or Knockbacked Increases your Basic Attack Speed by 60% for 4 Seconds.
[Q]Well Prepared-
Gain 20 Armor for 2 Seconds upon Deactivating your [Q]Barrier Field, this Effect can occur once every 5 Seconds. Additionally, if [Q]Barrier Field is Broken, Gain 40 Armor for 4 Seconds.
[W]Pin Down-
[W]Rocket Charge Deals Bonus Damage upon Collision equal to 5% of Target's Full Health.
Level 16
[Q]Unstoppable Wall-
[Q]Barrier Shield becomes Indestructible for 1.5 Seconds upon taking Fatal Damage before Breaking. Additionally, Reinhardt's Movement Speed is no longer Reduced while holding the Barrier.
[W]Blaze Of Glory-
Deal 20 ( +4% per Level) Damage per Second to nearby Enemies, this Damage is Increased to 40 (+4% per Level) during [W]Rocket Charge and 4 Seconds later. Additionally, [W]Rocket Charge now Leaves Burning Ground on terrain you passed over for 4 Seconds. Burning Ground Deals 80 ( +4% per Level) Damage to Enemies that find themselves in its area.
[E]Molten Strike-
[E]Fire Strike now Deals 130 ( +4% per Level) Explosion Area Damage around Enemy Heroes hit and upon hitting Terrain or Buildings.
Level 20
[R]Hammer Down-
[R]Earthshatter's Damage is Increased by 50% and it now Slows Enemies hit after its Stun Effect by 50% for 5 Seconds.
[R]Mega Fuel-
Wind up time for [R]Rocket Crash is Reduced to 0.5 Seconds and its Knockback distance is Increased by 100%.
[Passive]Crusader's Armor-
Reinhardt cannot take more than 20% of his Full Health per Second. Additionally Reinhardt's Armor cannot be reduced below 0.
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