Reinhardt by HSimpson

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Reinhardt

By: HSimpson
Last Updated: Oct 3, 2022
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Reinhardt

The Crusader

LEVEL SCALING IS NORMAL 4% PER LEVEL
Clad in powered armor and swinging his hammer, Reinhardt leads a rocket-propelled charge across the battleground and defends his squadmates with a massive energy barrier.

Strengths - Very Tanky, Blocks Damage for Team, Tons of Damage up close

Weaknesses - Slow, No Mount, some Sustain

Difficulty – Medium
Attack Range – 3.5
Attack Damage – 300
Attack Rate – 0.5
Health Points – 1500
Regen Per Second – 6.25
Resource – Armor – 1000
"regenerates 5% Per second After not taking damage for 10 seconds"
Movement Speed – 97.5%
Maximum Health -1500/1000

Combat Trait

1
Crusader Armor
40% of Reinhardt’s maximum health is converted to Crusader armor, when Reinhardt has Crusader armor he gains 30 Armor and 50 Spell resistance. He regenerates 5% of his Armor after not taking damage for 10 seconds, Reinhardt gains 75% Immunity to all negative effects and cannot be slowed. Once Crusader Armor is destroyed Reinhardt loses all bonuses until it regenerates!
Reinhart Moves at 97.5% Movement Speed
2
(D) Barrier Field
Active
Cooldown - Toggle On/Off

Reinhardt projects a broad, forward-facing energy shield, which can absorb 1600 damage before it is destroyed. Though Reinhardt can protect himself and his companions behind the shield, he cannot attack while sustaining it and moves 33% slower. His Barrier regenerates 10% of its hit points per second when not being used for 2 seconds.

Primary Abilities

1
(Q) Rocket Hammer
Type - Auto Attack - Cooldown 1 Second
E ULT Charge - 2% Per Hero, .01% for minions

Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing. He has 3.5 range in hits everything in a wide 180 Degree Arc dealing 150 Damage, Enemies hit have their movement speed slowed by 5%.
2
(W) Fire Strike
Active
Cooldown - 12 Seconds
E ULTCHARGE 5% Per Hero Hit, .5% for minions

By whipping his Rocket Hammer forward, Reinhardt slings a flaming projectile which pierces and damages any enemies it touches. It Deals, 250 Damage to all enemies hit in a 15m line, slowing them for 15% for 3 Seconds.
3
(E) Earth Shatter
Active
Cooldown - 100% UltCharge

Reinhardt forcefully slams his rocket hammer into the ground, damaging all enemies in front of him Slowing 75% them for 2.5 seconds and dealing 250 Damage. "As big as Cho upheaval"

Heroic Abilities

1
(R) Meltdown
Active
Cooldown - Toggle On/Off

Reinhardt’s Crusader Armor heats up damaging Reinhardt’s Armor in the process, he gains 10% movement speed, he can use his abilities 50% faster, and deals 100 Damage per second in a 3m Radius around him. "Toggle On/Off" "Costs 1.5% max Crusader Armor per second"
2
(R) Stand Behind Me!
Active
Cooldown - 50 Seconds

Reinhart rallies his ally’s moral for 10 seconds in a 10m radius, giving all heroes 15 Armor and slow immunity and regenerates 20% of their health over the duration, Reinhart gains 100% CC immunity.

Special Mount

1
Crusader Armor/Charge
Active
Cooldown - 16 Seconds
E ULTCHARGE 10% on Grab 10% on Pin

Reinhardt charges forth, he can slightly maneuver himself towards his mouse cursor at 200% movement speed up to 30m, grabbing hold of the first enemy in his path dealing 100 damage. If he collides with terrain, foes he is carrying take 300 damage and are stunned for 1.75 seconds. Reinhardt can cancel Charge by reactivating the ability.

Level 1 Talents

(W) Fire Warrior

Level 4 Talents

(Active) Explosive Power CD 20 Seconds
Crusader Armor actives its explosive power, effecting Reinhardt

Level 7 Talents

(D) Larger Barrier
Reinhardt

Level 10 Talents

(R1) Meltdown
Reinhardt

Level 13 Talents

(D) Hyper Fusion Core
Reinhardt

Level 16 Talents

(Passive) Blighted Armor
Reinhardt Reflects back 25% of all the damage he takes, enemies who attack Reinhardt have their attack speed slowed by 25%
(Active) Ground Slam CD 15 Seconds
Reinhardt Channels for 1 second and jumps into air, violently slamming the ground dealing 200 Damage and stunning all enemies in a 4m radius for 0.75 seconds, enemies directly below Reinhardt when he slams down take triple damage and are stunned for twice as long.
(Active) Overdrive module CD 45 Seconds
Reinhardt for 15 seconds gains 50% Cooldown Reduction his slow on his Q is doubled for this time.

Level 20 Talents

(R1) Nuclear Core
Enemies around Reinhart when he is using Meltdown lose 2 Armor a Second up to -30 Armor.
(R2) Never Give Up
Stand Behind me! Duration is 50% longer. It gives 10 more armor and heals 100% more for the duration.
(D) Unbreakable
Barrier Gains 30 Armor and gains 50% more capacity
(W) Fire Snipe
Fire Strike Deals 10% enemies maximum health and has unlimited range and can pass through terrain. But deals 80% less damage to buildings

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