Reinhardt by Xero

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Reinhardt

By: Xero
Last Updated: Jul 13, 2020
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Reinhardt

Crusader

Attack Type Melee
Health 2500
Health Regen 5.5
Resource 500 Mana
Unit Radius 1.125 (Stiches)
Attack Speed 0.77
Attack Range 2
Attack Damage 100

Combat Trait

1
Steadfast
Displacement effects are 66% less effective against Reinhardt.
Reinhardt's Basic Attacks strike in a small area in front of him, dealing 50% damage to secondary targets and slowing all Enemies hit for 10% decaying over 1 second.

Example: Lucio's Soundwave moves Reinhardt only 1/3 the distance.

Primary Abilities

1
Earthshatter
Cooldown: 14 seconds
Mana: 60

Reinhardt slams down his hammer, dealing 120 damage and stunning for 0.50 seconds in a long cone.
2
Barrier Field
Cooldown: 3 seconds

Reinhardt deploys a massive Shield Wall with 1250 health (50% of Reinhardt's maximum Health) until turned off. While the shield holds, all damage Reinhardt and Friendly Heroes behind it take is redirected to the shield instead. If the Shield breaks, it cannot be activated again for 10 seconds.

While deployed, Reinhardt moves 15% slower and cannot Attack or use his other abilities, however Steadfast grants total Displacement immunity. Being stunned deactivates the shield.

While undeployed, the Shield begins regenerating after 1 second at a rate of 5% per second.

The Barrier Field is a large frontal barrier that stays in front of Reinhardt while deployed. Behind it is a large rectangular zone indicator where Allies can stand inside to be protected by it. The area reaches a fair distance behind Reinhardt.
3
Charge
Cooldown: 16 seconds
Mana: 100

After 0.5 seconds, Reinhardt becomes Unstoppable for 3 seconds while gradually gaining 100% increased Movement Speed over the duration. Reinhardt continues to move in the direction of the mouse cursor until he hits impassible terrain or the ability ends.

While Charging, running into an Enemy Hero stuns them and causes them to be stuck to Reinhardt for the entire duration. If they hit impassible terrain, the Hero takes 200 damage and is stunned for 0.5 seconds.

While Charging, Reinhardt's movement is directed by the Mouse Cursor's position, like Gall's Shadow Bolt Volley.
The Movement Speed is not gained immediately, instead it gradually gets higher over the duration, maxing out at a 100% increase.

Heroic Abilities

1
Firestrike
Cooldown: 15 seconds / 1.5 second between charge uses
Mana: 30
Charges: 2

Reinhardt whips his hammer forward to let out a fast-traveling flaming projectile in the targeted direction, dealing 150 damage to Enemies hit and slowing their Attack and Movement Speed by 50% for 5 seconds.

The projectile is about the same width as Reinhardt's own hitbox and travels roughly the length of Arthas' Sindragosa.
2
Rocket Hammer Onslaught
Cooldown: 50 seconds
Mana: 100

After a 1 second wind-up, Reinhardt becomes Unstoppable and charges forward a great distance while spinning with his Rocket Hammer three times, striking all enemies hit for 150 damage, knocking them back and stunning them for 1.5 seconds. After the stun fades, Enemy Heroes have their Movement Speed slowed by 60% decaying over 5 seconds.

Charging into Impassible terrain causes the ability to be interrupted.

Now imagine a Sindragosa at 75% the length but similar width. Reinhardt damages enemies three times over the course of the charge, arriving to his destination in 3 seconds.

TALENTS

Level 1

Hammer Down!
? Quest: Hit Heroes with Earthshatter.
? Reward: After hitting 20 Heroes, Earthshatter's stun is increased to 0.75 seconds.
? Reward: After Stunning 40 Heroes, Earthshatter's stun is further increased to 1 second.

Quakehammer
Earthshatter's cooldown is reduced by 2 seconds.
Earthshatter also reduces Enemy Movement Speed by 75%, decaying over 1.5 seconds.

Close Proximity
Earthshatter deals double damage and stuns for twice as long to Enemies near Reinhardt.

level 4

Crusader Online
? Quest: Gather a Regeneration Globes.
? Reward: Every 5 Globes gathered permanently grants Reinhardt 2 Armor, stacking up to 20 Armor.

Unstoppable Force
While Charging, Reinhardt gains 75 Armor.

I live for this!
Each Enemy Hero hit by Reinhardt's basic attack grants him 5 Armor for 1 second, up to 25 Armor.

Level 7

Strike True
Basic Attacks hit secondary Enemies for 75% of the damage done and the slow is increased to 20%.

Phalanx
Barrier Shield's Movement penalty is reduced to 10%. If the shield breaks, Reinhardt and Heroes behind it gain 10% increased Movement Speed for 3 seconds.

Furious Charge
The Movement Speed gained overtime from Charge is increased to 150%.
While before Charge grants 33% Movement Speed every second, now it would grant 50%.

Level 13

Precision German Engineering
The Displacement reduction from Steadfast is increased to 75%.
Being Stunned or Rooted heals Reinhardt for 500 over 5 seconds. This effect has a 15 second cooldown.

Inspire
Earthshatter and Charge grants nearby Friendly Allies 10 Armor for 3 seconds. Stacks up to 2 times.

Fireball
While charging, Reinhardt leaves behind a trail of fire that burns Enemies inside of it for 40 damage per second.

Level 16

Momentum
After charge ends, retain 50% of it's Movement Speed bonus which decays over 3 seconds.

Slam Dunk
After charge ends, the cooldown of Earthshatter is refreshed and the next Earthshatter deals 75% more damage.

Morning Feels
Running an Enemy Hero into impassible terrain with Charge deals 200% more damage, but the damage is dealt over 5 seconds.

level 20

Shockwave
Firestrike gains an additional charge.
Enemies hit by Firestrike are stunned for 0.5 seconds before being slowed.

Honor and Glory
Rocket Hammer Onslaught deals damage six times over 3 seconds.
Enemies hit twice by Rocket Hammer Onslaught are stunned for 1 second.

Honor! Justice! REINHARDT!
Cooldown: 120 seconds
Activate to become Immune for 3 seconds.

Hold the Line
Barrier Field's Health is increased to 100% of Reinhardt's Maximum Health.

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