Reinhardt by MrBr0s

6 Votes

Reinhardt

By: MrBr0s
Last Updated: Jul 7, 2021
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Reinhardt

Adventuring Crusader

A stalwart Tank that can protect his allies from projectiles and excels against burst damage.

Health: 2750
Mana: 500
Attack Damage: 112
Attack Speed: 0.80
Attack Range: 2.25

Strengths:
- Engage
- Burst Resistance
- Poke
- Cleave Damage

Weaknesses:
- Self-Sustain
- Percentage Damage
- Dueling

Combat Trait

1
Steadfast (D)
Trait
Cooldown: 30 seconds


While at 80% Health or more, Reinhardt gains 50 Armor and the duration of incoming Stuns and Roots is reduced by 50%.

Activate to gain the effects of Steadfast for 3 seconds. Usable during Barrier Field and Rocket Charge.

Passive: Reinhardt's Basic Attacks cleave for 75% damage and reduce the cooldown of Steadfast by 1 second.

Cast time: Instant

Primary Abilities

1
Fire Strike (Q)
Mana: 40
Cooldown: 7 seconds


Fling a burning projectile forward, dealing 95 damage to enemies it passes through and Stunning them for 0.5 seconds.

Cast time: 0.15 seconds
Range: 10.0
Hitbox: 1.65 x 2.0
Missile speed: 17
2
Barrier Field (W)
Cooldown: 2 seconds

Channel to hold a protective energy barrier in the target direction that stops enemy projectiles and Ranged Basic Attacks. The barrier has 800 Health while active and regenerates 100 Health per second after being inactive for 4 seconds.

Reinhart continues facing in the same direction and moves at 75% Movement Speed while the barrier is active.

Reactivate to cancel Barrier Field.

Cast time: 0.25 seconds
Range: 2.5
Hitbox: 5.0 x 0.5

Notes:
- Stops Ranged Basic Attacks whose path intersects the barrier at the time they are launched
- Stops Missile-type projectiles when they touch the barrier (abilities with a "Missile speed" property on the HotS Fandom Wiki)
- Redirects Unit-Target damaging abilities on units obstructed by the barrier to the barrier itself
- Does NOT stop Dash, Teleport and Leap-type abilities that can travel over terrain
3
Rocket Charge (E)
Mana: 80
Cooldown: 12 seconds


After 0.375 seconds, charge forward, dealing 65 damage and pinning the first Hero hit to Reinhardt, Stunning them for the charge's duration. Colliding with terrain deals 150 damage to the pinned Hero and leaves them Stunned for 0.75 seconds. Additional Heroes hit by the charge are knocked aside.

Cast time: 0.375 seconds
Range: 12.0
Hitbox: 2.25 x 1.5
Missile speed: 19


Notes:
- The initial damage can be dealt to any enemies hit before and after impact with the first Hero

Heroic Abilities

1
Earthshatter (R)
Mana: 80
Cooldown: 80 seconds


Slam Reinhardt's hammer into the ground after 0.5 seconds, dealing 250 damage to enemies in a cone in front of him and Stunning them for 1.5 seconds. Reinhardt's Basic Attacks deal 100% more damage to enemies Stunned by Earthshatter.

Cast time: 0.5 seconds
Area of effect: Circle
Radius: 8.0
Arc: 40
Missile Speed: 25
2
Dynamic Entry (R)
Mana: 60
Cooldown: 60 seconds


Leap to the target location, dealing 160 damage to enemies in the area and knocking them back. Gain Steadfast for 1 second per enemy Hero hit.

Cast time: Instant
Range: 9.0
Area of effect: Circle
Radius: 3.5
Missile Speed: 30
Knockback Duration: 0.325 seconds
Knockback Speed: 20

Talents

Level 1


Velocity Squared


Increase the damage of Fire Strike by 40%, and increase its stun duration against the first enemy Hero hit by 100%.

Focused Assault


Hitting 1 or fewer Heroes with Fire Strike reduces its cooldown by 2 seconds and increases Reinhardt's Basic Attack damage against the enemies hit by 50% for 4 seconds.

Cross-Check


Reduce the cast time of Rocket Charge by 0.125 seconds, and it deals an additional 10% of the target

Changelog

1.2


Added Ability and Talent properties to their tooltips.

BASE

Basic Attack :
Attack damage increased from 90 to 112.

Steadfast (D):
Active duration increased from 2 to 3 seconds.
Cleave damage reduced from 100% to 75%.

Fire Strike (Q):
Mana cost reduced from 50 to 40.
Damage reduced from 115 to 95.

Rocket Charge (E):
Mana cost increased from 70 to 80.

Earthshatter (R):
Stun duration increased from 1.25 to 1.5 seconds.
Now has a 0.5 second cast time.

Dynamic Entry (R):
Cooldown increased from 50 to 60 seconds.
Damage reduced from 200 to 160.
Steadfast duration increased from 0.75 seconds per Hero hit to 1 second per Hero hit.

TALENTS

Focused Assault (lvl 1):
Adjusted functionality: No longer refunds Mana.

Magnetic Impedance (lvl 4):
Damage reduction reduced from 30% to 25%.
Adjusted functionality: Now reduces the damage of all nearby enemy Heroes instead of only those between Reinhardt and the barrier.

Flash Point (lvl 7):
Damage per second reduced from 50 to 36.

The Best Defense (lvl 16):
Initial damage reduced from 130 to 110.
Additional functionality: Enemies that collide with terrain take an additional 110 damage.

Shattering Blows (lvl 16):
Cooldown reduction increased from 1 to 1.5 seconds.

Unstable Ground (lvl 20):
Adjusted functionality: No longer increases Stun duration.

Heroic Landing (lvl 20):
Cooldown reduction increased from 35 seconds to 45 seconds.

Rocket Blitz (lvl 20):
Additional functionality: While Fire Strike is travelling, Rocket Charge also deals 50% more damage.

Overwatched (lvl 20):
Duration increase increased from 1 to 1.5 seconds.

1.1


BASE

Steadfast (D):
Additional functionality: Usable during Barrier Field and Rocket Charge.

Fire Strike (Q):
Cooldown increased from 6 to 7 seconds.
Damage reduced from 120 to 115.

TALENTS

Velocity Squared (lvl 1):
Damage bonus increased from 30% to 40%.

Focused Assault (lvl 1):
Cooldown reduction reduced from 3 to 2 seconds.
Additional functionality: Increases Reinhardt's Basic Attack damage against the enemies hit by 50% for 4 seconds.

Cross-Check (lvl 1):
Damage increased from 8% to 10% of target's maximum Health.

Magnetic Impedance (lvl 4):
Damage reduction increased from 25% to 30%.

Flash Point (lvl 7):
Damage per second reduced from 60 to 50.
Duration increased from 3 to 4 seconds.
Adjusted functionality: Now also increases Attack Speed by 25% while on the trail.

Space Created (lvl 7):
Cooldown reduction reduced from 3 to 2.5 seconds.
Adjusted functionality: Now also triggers from all Heroes hit.

Backspin (lvl 13):
Adjusted functionality: Now Slows enemies by 25% for 2.5 seconds instead on Stunning them.

The Best Defense (lvl 16):
Adjusted functionality: Now knocks back enemy Heroes instead of pushing them.

Overwatched (lvl 20):
Additional functionality: Increase the duration of Steadfast by 1 second.

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