Reinhardt Wilhelm styles himself as a champion of a bygone age, who lives by the knightly codes of valor, justice, and courage.
Over thirty years ago, Overwatch was founded to counter the threat of the robot uprisings around the world. Reinhardt, a highly decorated German soldier, was inducted as part of the original Overwatch strike team that put an end to the Omnic Crisis. After the conflict's resolution, Overwatch grew into a global institution, keeping the peace in a war-torn world. Reinhardt proved himself to be one of its most stalwart champions.
Reinhardt's unique ethics and larger-than-life persona earned the admiration of his peers and superiors alike. Never afraid to speak his mind, he was Overwatch's most vocal supporter and, when necessary, its harshest critic, providing a constant reminder that Overwatch was meant to be a force for good.
Having served into his late fifties, Reinhardt was faced with mandatory retirement from combat operations. Despondent about being removed from active duty, Reinhardt feared that his days of purpose and glory had ended. As times grew darker and Overwatch came under suspicion of corruption and sedition, Reinhardt could only watch as the cause he had dedicated his life to defending surrendered in disgrace.
Though Overwatch was eventually disbanded, Reinhardt was not content to sit idly by while the world fell to disorder. Once again donning his Crusader armor, he has vowed to fight for justice across Europe like a knight of old, defending the innocent and winning hearts and minds with the promise of better days to come.
Franchise: Overwatch Role: Melee Warrior Complexity: Medium
STATUS
HP: 2600 (+ 4% per level) ( 2704@1, 3848@10, 5696@20) HP Regen: 5,65
Mana: 500 (+10 per level) Mana Regen: 3 (+0.5 per level)
By whipping his Rocket Hammer forward, Reinhardt slings a flaming projectile which pierces and deal 130 (+5% per level) damage to any enemies it touches in the path.
Cooldown: 8 seconds. Cost: 55 Mana. Area Effect: Medium size. Path Size: Long, 120% sight range.
2
[W] CHARGE
Charges forth in a straight line, grabbing hold of Heroes enemies in his path and dealing 75 (+4%) damage. If he collides with a wall, foes he’s carrying suffer 200 (+4% per level) damage.
Reinhardt projects a broad, forward-facing energy barrier in a direction for 4 seconds negating the damage of the next attack from that direction. The Shield reduces incoming damage and blocks for allies behind him. Subsequent attacks deal 30% reduced damage. The Shield intercepts projectiles, causing them to hit him and be destroyed. He cannot attack while sustaining it.
Cooldown: 12 seconds Cost: 65 mana Shield Size: 4 range
Heroic Abilities
1
[R1] EARTHSHATTER
Reinhardt forcefully slams his rocket hammer into the ground, knocking down(stunning) by 1,5 seconds and dealing 200 (+4% per level) damage to all enemies in target area.
Cooldown: 90 seconds Cost: 90 Mana. Cast time: 1 second. Area Effect(cone): 45º. Area Effect(size): 100% sight range
2
[R2] TITAN POWER
Become Unstoppable, increases the attack damage and movement speed by 20% and reduce the damage taken by 40% for 5 seconds.
Cooldown: 60 seconds Cost: 80 Mana.
TALENTS
LVL 1 - Tier 1
1) ROCKET HAMMER [D] -
LVL 4 - TIER 2
1) SHIELD [E] - Increases shield size by 30%.
2) FIRE STRIKE [Q] - Decreases the cooldown by 3 seconds.
3) ROCKET HAMMER [D] - Increases cleave damage from basic attacks by 100%.
4) CHARGE [W] - Reduces cooldown time by 3 seconds.
lvl 7 - tier 3
1) FIRE STRIKE [Q] - Fire Strike also slows the targets by 20% for 2 seconds.
2) CHARGE [W] - Increases range by 25%.
3) FIRE STRIKE [Q] - Reduces Mana cost by 25.
4) SHIELD [E] - Increases the reduced damage by 5% per each enemy Hero in the range. Range: 100% sight range.
lvl 10 - tier 4
HEROICS:
1) EARTSHATTER
2) TITAN POWER
lvl 13 - tier 5
1) CHARGE [W] - Reinhardt gains 20% movement speed and attack speed over 3 seconds.
2) CHARGE [W] -
lvl 16 - tier 6
1) FIRE STRIKE [Q] - Does bonus damage by 10% of a Hero's maximum Health.
2) SHIELD [E] - Absorbs the first damage on shield and heal by same amount. The effect only occurs each 10 seconds.
3) PASSIVE - JUGGERNAUT: No one can block your path, pushing all units ahead.
4) PASSIVE - SERENITY: Heals 2,5% maximum HP per second when you doesn't move and attack.
lvl 20 - tier 7
1) PASSIVE - TITAN ARMOR: Gains 15 Armor and the enemies always see Reinhardt's HP in 100%.
Mother Father! Holly Molly!
My Favourite Hero!
Please, Make It Happen!!!
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My Favourite Hero!
Please, Make It Happen!!!